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Showing posts with the label alan

Batch Render Question

I've noticed the batch render seems to hang/ freeze at random points in the animation. I checked the render diagnostic and in snort it was saying : - If Completed_Book_w_Outlines_file2 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.   - Eye_texture has a resolution of 2048x2048 which may be inefficient. For almost all of the textures, is it basically telling me to make the file size smaller, like 1024x 1024 or do I have to lower the dpi from 300 to something else?

@Alan Rigging issue

I've run into a 'Joint Issue' which bends in the wrong direction when I try to match the joints to Rhea's leg position. Example of Joints in a straight line being pulled up by IK handle  Example of Joints matching her leg's angle being pulled up by IK handle I have tried zeroing out the rotations on the knee joints  however it always gives me the cross leg problem.  How can I fix this? Thanks in advance~

@Alan Turnaround Problem

I ran into a problem on my turnaround where the hdrmap used as a light is visible in the cookie jar when its suppose to be invisible. How do I stop the Hdr-map from appearing in the cookie jar? Thanks

@Alan: Maya file problem

I seem to be having a problem one problem with all of my save files. I was using Maya 2012 originally but I'm using Maya 2013 right now and every time I open one of my saved files I get  "Fatal error.attempting to save in ... location" warning then it crashes. I'm not sure how many files it may ruin if they aren't already, what can I do about this? *Update* I looked up other solutions and found that it maybe a video card issue. I've updated my video card and 'at the moment' it has not given me the fatal error every time I click on something.

@Alan - Mental Ray and Texture Map Help

I'm having a problem when I import a tiff file it gives me this error warning; TIFFReadDirectory: Warning, J:/3D Work Backup/codename cookie/Codename Cookie/sourceimages/Textures/dungarees texture.tif: wrong data type 7 for "RichTIFFIPTC"; tag ignored. I'm not really sure why it comes up. (When I save the texture map as a tiff file I do put it settings to "none" and its size is 1024 ).. How do I fix this? I'm also having a texture problem, when the mesh is not in preview mode the texture lines on her chest are straight but when I view it in preview mode/ smoothed it gives the texture lines pointy edges when its suppose to straight.. (Not sure if its important or not but I did uv snapshot when the mesh was in preview mode/smoothed does that change the outcome much?) pic 1: un smoothed pic 2: preview smoothed

Rigging and Skinning

I rigged and skinned character in different Maya projects. How to attach/connect/merge them together. I couldn't find an answer from google. Perhaps I asked wrong questions. This question mainly to Alan, but if anyone knows the answer, please help. Thanks.