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Showing posts with the label industry links

CGAA's January PWTM @ 3D Total

Well done you lot!  The January edition of the PWTM is once again on 3D Total 's news thread!   The world is looking - 'be amazing!'  

CRITERION GAMES : We're Opening Our Doors

http://www.criteriongames.com/openday/ Have you ever wondered what it's like working for one of the world's best Game Studios? Well, we are offering this unique experience to a lucky few! We're holding a competition aimed at final year A-level and first year university students who are interested in a future career in the Games Industry. To take part, please complete the registration form below and send us your CV together with some examples of your work. We will then select 30 lucky students to attend an open day at our Guildford Studio on Thursday 12th April 2012. The day will be a fun, interactive session and will include a proto-type competition. Our panel of judges will then pick the winners who will get to experience working at Criterion Games first hand. Registration closes on the 9th March 2012. We look forward to receiving your application! Good luck! find the registration form here

CGAA Class of 2011 @ New Designers 2011

If you happened by the CGAA baseroom right now, you'd find it crowded with a serious of mysterious, colourful cubes in a variety of sizes and your mouth watering in pavlovian response , craving the taste and texture of licorice allsorts... No, this isn't some take-over by Willy Wonka, but rather the course team's preparation for New Designers 2011 - the premiere London-based graduate show, at which a selection of this year's CGAA graduates will be exhibiting. Preparations for the show began many weeks ago. Indeed, the visual concept for the new show was first cooked up between Alan and myself over a coffee at last year's ND event. Encouraged by CGAA's 'Best in Show 2010' prize , we were determined to push things a little further... As per last year, we were keen to ensure that the CGAA stand didn't conform to the 'Apple Mac Showroom' trap, but rather use the space to say something about the course culture, and about the creativity of its ...