Congratulations to CGAA alumni Jon Stewart who has just got a job at www.railsimulator.com creating downloadable content packs for TS:2014 . I asked Jon for a few 'warts and all' words of wisdom for the CGAA community in light of his success: "It's taken me three years to break into the Video game industry. Granted, I had a lazy first year after graduating. Three years is a bit of a long time, and probably above the average. I would advise taking a year, following your degree, for portfolio building. Your university portfolio is rarely quite 'there' yet with regard to getting jobs. Upon graduating, pick where you want to be, find people's portfolios that have been hired there recently, and aim for their level. On top of this, networking is key. Whether it be face to face, or on forums and social networking (or combine them - for video game artists, the Polycount forum is a great resource). Try to cater your portfolio to what you want ...