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Showing posts with the label ZBrush

Riot Games - Character Design // Pixologic ZBrush SUMMIT 2015

Pixologic's annual ZBrush SUMMIT has been taking place this year; and as always they have had a stunning lineup of industry professionals to talk about how ZBrush integrates into their workflow. However, often they go on extremely insightful tangents about their work philosophy and how their thought processes work. Willem van der Schyf from Riot Games was there to talk about how they go about creating a character from scratch for use in League of Legends.  I thought it'd be very useful for the second years with our character project; but the advice is so great everyone should hear it! It's an hour long, so if you need some background noise this is one to listen to. - They have numerous videos from the ZBrush SUMMIT so please check them out!

Sculptris v1.0

For those of you who were looking to get to know Zbrush or Mudbox over the summer, it may be worth taking a look at Sculptris. The new package release from Pixologic (the same company who brought us Spotlight and ZBrush) is dubbed as ZBrush Lite by many users I have spoken to about it. It is a small yet powerful sculpting program, that eliminates the need to spend months learning a new interface and workflow, and is designed to aid traditional sculptors get involved with the digital sculpting revolution without need for tedious learning curves and a degree in computer science. If you don't have much time this summer and would like to get familiar with something you can have a quick sculpt or play about with, I recommend downloading the trial version of Sculptris and I guarantee you will be there for hours creating magic in no time!