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Showing posts with the label fractals

FAO CAA Yr 1: Invisible Cities #13 (Window Well)

One-A-Day: The Intricacies of Mechanoid Eyeballs

This time it is mathematics's fractals and self-similarity, which is turned into something visually, and conceptually spectacular. Self-similarity is a property of fractal geometry, which has taken great leaps in the computer graphics arena. We recognize the forms of this “mystery cave” as being natural, even if we’ve never seen them before.   In this video, the principle is played out in mechanical looking forms. The camera can fly in and out of the forms, finding ever more intricate shapes, worlds within worlds. These tools suggest interesting possibilities for generating bizarre and convincing landscapes to be explored in  games and films. To explore the software for such imagery creation go here The post originally was found at Gurney Journey's blog where. Fractals can be explained from a mathematical side , wikipedia also covers a relating topic of self-similarity (When an object is exactly or approximately similar to the part of itself) . Jame...

CGAA One-A-Day: Tom Beddard/Surface Detail

A companion piece to Ollie's recent post re. fractals and another one-a-day with the up-close, erring-on-abstraction innerspaces of Unit 6 in mind: Surface Detail - a mesmeric animation from Tom Beddard - a laser physicist turned web developer with an interest in generative graphics programming. You'll want to check out the rest of Beddard's Vimeo showcase too, as there are a number of virus/bacteria-esque animations on there for your viewing pleasure... Surface detail from subBlue on Vimeo .