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Today! GarageFarm.NET Livestream with Dan Masterton - Corporate Animator & Creator of Award-Winning 'Ewebibtikus Klaw's Adventures Galore!'

If you're an aspiring filmmaker and have tried your hand at an animated short, you know how deep your commitment needs to be. Finishing a short is hard enough as it is, and when you've got a full-time job and your family to think about, it can seem almost impossible! Or is it? After a long radio silence in the cg realm - with a cool head scar and titanium-filled skull to show for it (long story), today at 6pm BST I'll be taking part in a Facebook livestream alongside Marco Dinglasan, as we interview the award-winning and cool as a cucumber London-based 3D filmmaker, Dan Masterton. Among other things we'll be talking about how you can keep telling your stories in the midst of a hectic daily life - something a lot of us can relate to! All the while I'll be keeping an eye on the comments and asking Dan your burning questions. make yourself at home facebook.com/events/268644837011467 A snapshot of some of Dan's recent corporate work as th...

Animade: Call for Intern! Application by the 23rd of November

CALL FOR INTERN! Animade is on the hunt for a winter intern. We will be viewing submissions all week. The final selection will be made on Friday (23rd). More info below... How to apply: ...Send a link to your showreel along with a couple of lines about yourself to submit@animade.tv Roles and Responsibilities: - Helping to produce the studio Christmas card - Getting stuck in to current studio projects - Lending a hand with prep for our upcoming talk - Drinking tea Key skills: - A good knowledge of After Effects and/or other animation programs - Being able to make things move nicely - Friendly and fun - Tea drinking Rough timings: Starting on the 26th November Ending on the 21st December

CRITERION GAMES : We're Opening Our Doors

http://www.criteriongames.com/openday/ Have you ever wondered what it's like working for one of the world's best Game Studios? Well, we are offering this unique experience to a lucky few! We're holding a competition aimed at final year A-level and first year university students who are interested in a future career in the Games Industry. To take part, please complete the registration form below and send us your CV together with some examples of your work. We will then select 30 lucky students to attend an open day at our Guildford Studio on Thursday 12th April 2012. The day will be a fun, interactive session and will include a proto-type competition. Our panel of judges will then pick the winners who will get to experience working at Criterion Games first hand. Registration closes on the 9th March 2012. We look forward to receiving your application! Good luck! find the registration form here

Advanced 2D To 3D Conversion Tips And Techniques

Some good piece of advice to us lot:

Dan Sperrin - CGAA Graduate - Shortlisted For Sky Arts Ident Competition!

Congratulations to Dan Sperrin, whose entry for the Sky Arts Ident Competition has been shortlisted. The winner will be announced at an awards shindig at Sky HQ on June 21st. We wish Dan the best of luck: our fingers are crossed. Well done! Dan graduated in 2010 and you can follow his blog here. Sky Arts Sting - Daniel Sperrin from Daniel Sperrin on Vimeo .

Ubisoft's Outland / Sebastian 'Class of 2009' Schauman

Sebastian Schauman graduated from CG Arts in 2009. Since then, he's been working at Housemarque Games . Two years of hard work have come to fruition recently with the release of their games title, Outland . I asked Sebastian to provide the CGAA community with an insight into his experience of readying Outland for release - and being the nice guy that he is, he has this to share with us: "So Outland is finally out. My last 2 years of professional work can be summed up into a 7 hour play-through available to all for about 10 bucks a pop... It's funny really to actually see it out in the open. It's nowhere near the game we initially started out creating and if I'd had to sum up the last 2 years in a single word it would have to be "iterations". The development process turned out to be a lot of trial of error and re-design over a long period of time. It's really not a time-efficient way of doing things, but as this was such a unique game-design, w...