Skip to main content

Posts

Showing posts with the label Conceptual Art

A Must Read: Hints and Hacks For Doing Conceptual Art

   Written by Paul Richards (aka Autodestruc t ), the following two articles are a n absolute must-read!  P. Richards introduces truly useful distinctions to use for conceptual game/film design . You will find new  points to consider about a design task after his thorough yet clear walk-throughs of both, the professional field  and visualising techniques . Articles: 1. Hints and Hacks For Doing Conceptual Art in the Video Game Industry    2. Thumb War He also suggests to play a fun design game, which is close to what  a real game/film designer is experienc ing (particularly the 'canned reactions' :D ) :

Matthew Noel-Tod A Season in Hell: Fall / Winter 2012

My life as a freelance CG Artist has been going well in the past couple of months. After a few shorter projects I had the pleasure of working with Matthew Noel-Tod again for an animated installation at the Canary Wharf Screen. Matthew's latest piece will open tomorrow night, Tuesday 6th November from 6.30 pm and run until December 2nd. The event will be open to the public so pop along and take a look for yourself. The final part of LUX: The Adverts, A Season in Hell: Fall / Winter 2012 is an animated winter warmer for Canary Wharf Underground Station. In a blazing inferno turns an image of the world orbited by four cartoon children. Encircling the globe is the Latin palindrome; In girum imus nocte et consumimur igni (We go in circles into the night, we are consumed by fire). The phrase is originally attributed to the behaviour of moths around fire. In A Season in Hell: Fall / Winter 2012 the children are in constant movement, never landing, never leaving. Purgatory is ove...