I recently saw some really great 'minature-style' photos like these and have been looking at ways to create them without special lenses. I have been looking at using Photoshop to get this effect, but today I found this which proves to be an easy way to alter your photos....
Today's CGAA Speed Paint Challenge is... 'The Dance of the Sugar Plum Scary'* I'll be internetless until the evening of the 29th, so I'll showcase today's/tomorrow's paintings then!Let's make it a bumper edition. Looking forward to it!
Okay, this CGAA Speed Paint Challenge is only if you're bored on Christmas Day, perhaps waiting for Doctor Who or hiding in your room from flatulent grandparents or similar... and today's theme is: 'A Coral Reef Christmas...'
Hi Alan, I'm trying to finish off the maya character tutorials with all the rigging parts but when I try and create an IK handle from the hip joint to the ankle joint like in the tutorial something strange happens which results in the knee joint snapping back to be in line with the hip and ankle joints. I've never had this happen before so I'm really not sure what's happened there.
Leg joints fine before trying to add IK handle.
Result from adding IK handle.
Is this a problem and if so do you have any ideas on how to fix it?
Tonight's showcase of today's CGAA Speed Paint Challenge in answer to the question... 'What Happened Next When The CGAA Intern Pulled The Wrong Lever In Santa's State-of-the-Art Toy Factory...' Dom (a work in progress!)
Hello, I hope everyone is having a great xmas break.
Im having a blendshape problem at the moment. I need to add an extra blendshape to an already rigged and skinned model but whenever I do, the new blendshape seems to unparent itself from the rig.
I then thought this maybe this is an input order issue as the blendshape is above the skin clusters therefore it is not being affected by the rig, but I can't seem to move the blendshape input underneath the skin clusters one. When I try this error appears: // Warning: comparison:CRANE_MODEL_skinCluster1 is not deforming comparison:CRANE_MODEL_polySurfaceShape2Deformed.
Is there anyway at all I can add a new blendshape without re skinning the rig? any feedback would be great :)