We like to see as many year one and year two students at the New Designers Private View; it's a great opportunity to get a sense of what lies ahead, but also to meet and greet and mingle. The date of the private view is July 5th at 6.30pm and the venue is the Business Design Centre, Islington, London. I have a limited number of free tickets available for the private view, so if you're interested in coming along to the CAA grads' big opening night, then email me with your postal address and I'll organise them for you. I look forward to hearing from you.
Wednesday, May 24, 2017
Thursday, May 18, 2017
Hello, I am Anass Moudakir, a Computer Animation Arts graduate from 2012-2015. I am currently working as a Junior Artist at PixelSky Studio in sunny Casablanca, Morocco. I am happy to tell you a little bit about what I have been up to since then.
After completion of the course at UCA, I have kept busy with online classes to strengthen my skills. I have also attended weekly life drawing classes for animation in London where I met talented artists from the industry. Let me tell you it has paid off. I am glad I made the effort, so do make the most of your life-drawing sessions in uni!
I have also worked on commissioned projects including an info graphic for a friend’s project at the University of Leeds. The explainer is about single travel holidays for coffee lovers. It was made in just 48hours 'from script to screen'.
Upon my return home to Morocco, I joined an art workshop where I continued to develop my 2D skills (traditional animation and life drawing), while actively searching for an internship/job - and then the opportunity to join three talented artists at Pixelsky Studio came up.
I had the chance to work on the different aspects of the animation pipeline from pre-production to post production (an advantage of being in a small studio), which was really interesting. It shows how spontaneous you have to be in making decisions in tight deadlines and the importance of research and finalizing the concept before moving to production.
Few weeks later I focused on different parts of the production from low poly modeling techniques to xgen Maya for various projects. (You guessed it - I can’t talk about yet).
It is such a great work environment and it feels good being around experienced artists, your confidence and skills improve quickly!
Besides that, I am also devoting time to getting involved in art workshops/debates, which is a great way to develop your personality and has definitely helped me make great contacts. I've recently been selected along with 15 other artists to take part in an initiative called TA7RIR, which means Liberation. It stresses the importance of observation in life-drawing, as well as keeping an intimate yet respectful relationship with the models and breaking any labels society may impose on us!
|Anass at work at TA7RIR|
An exhibition took place on March 5th, 2017 showcasing all artwork created during the event.
I believe the most important thing I have learnt so far is to not be naïve, to get out there join art communities and meet people, you will certainly learn something and it will eventually lead to something that can only be good.
See no Evil is a great bi-monthly meeting in London where artists/animators/directors give a talk about their work and how they got started in the industry and socialize!
Also if you haven’t heard of ItsonCraft, go check it out, it is such a great website where you can access ‘making of’ animations and games from script writing to compositing and project management. You can also purchase animation project files and PSDs! It is so pleasing to look at and great to learn from. Most importantly, enjoy the process! Best of luck!
Wednesday, May 17, 2017
|This is you standing out from the crowd...|
This is a reminder we've scheduled a 2 day workshop for you in regards to thinking about yourselves as creatives - and getting other people to think about you in the say way! Some official blurb:
"Understanding Branding theory will allow you to more clearly gain an insight into how Creative Professionals can clearly and successfully define who they are. You will then be able to apply this theory with regard to who you are and how you communicate this to the wider world.
The use of Branding is common in today’s world and marketplace. Branding is more than designing the correct logo or website with the right design and colours. It can have, at its core, a far more psychological basis. One could argue that much of today’s commercial world uses branding to one degree or another. If you don’t therefore have an understanding of branding, it can be hard to know where and how to pitch yourself.
This two-part workshop will give you an overview of the ideas and theories around successful branding. It will then help you to explore your core and authentic values, skills and interests as a person and as a creative. By combining your core values, skills and interests as a person with an understanding of branding theory you will then have a powerful, insight into how to ‘brand yourself' as a creative professional. Following this, using the brand pyramid methodology, you will then learn strategies for promoting yourself, gaining customers and keeping them coming back for more!
As part of this workshop you will also gain an understanding of how the UCA Creative Enterprise team can assist you to gain entrepreneurial skills along with helping you if you are interested in becoming self-employed, freelancing or if you wish to start a business."
- Day 1 - ‘Who are you?’ and ‘Why should potential clients be interested in you?'
- Day 2 - ‘Who needs to know about you?’ and 'How will potential clients find out about you?'
The sessions begin at 10.30am in the CAA baseroom, and will finish at 4pm. You're expected to attend, not least because you should now all be thinking about sprucing up your online presence and thinking about yourself in terms of the message you'll be conveying to others as to who you are, what you do, and where you see yourself working.
Important: at 4pm on the Tuesday, I have to talk with you all about another survey (don't groan!) you're required to participate in six months from now. It's an employment destination survey and it's my job to ensure that you're a) expecting it and b) confident in terms of giving accurate data.
If you could make sure you're classmates have seen this information, that would be great. Share widely.
Monday, May 15, 2017
Year 2: Submission Reminder for Friday 19th May by 5pm
"Please make sure that you create one blog post containing links to all your completed Maya tutorials and film reviews."
Reminder of the Maya Tutorials
Pipeline 1: Skinning, Rigging, Facial Rigging 1-3, Texturing, & Turnarounds
Lighting & Rendering 2 or Games Modelling, Baking Maps, Diffuse Maps, & ShaderFX
If anyone has any further questions please email me.
Good Luck Everyone.
Attention all third year students - A reminder...
The Major Project submission deadline is Monday 16th by 6pm and is both 'IN PERSON' and 'ON YOUR BLOGS'. This is the same as the requirements as your Minor Project, submitting both your finished film /work and making of document.
A computer in the 'Blue Room' will be made available to copy your work to.
Sunday, May 14, 2017
I don't know what all of these are, but here the mundane and the uncanny combine to unnerving effect...