Monday, April 29, 2019

FAO CAA Year 2: Toolkit 2 Submission Check List


Toolkit 2 Submission: 16th May 2019 by 4pm

Please upload all Toolkit 2 work (listed below) to your blogs and then make one ‘master post’ containing a series of links to your Toolkit 2 posts. You may wish to use your ‘Toolkit 2 Check In Post’ as a starting point.

Animation

Term 1: Moom poses (action / dramatic static poses).
Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast).
Term 1: (Charlie Chaplin) dope sheet & ‘extremes/in-betweens’ pose test (as a playblast)
Term 2: Inforgraphic/Title Credits
Term 2: Facial Animation
Term 2: Acting Classes (No upload/link required)

Drawing (Analogue Work)

Term 1: Life Drawing: Photographs of your drawings from term 1
Term 1: Character Design: Character Bible & weekly tasks (uploaded as a PDF)
Term 2: Life Drawing: Photographs of your drawings from term 2
Term 2: Analogue Sculpting (Photo of your model)

Maya & Associated Software

Term 1 & 2:  Pipeline 1 Part 1 - Head Modelling (show the final model and mesh)
Term 1 & 2:  Pipeline 1 Part 2 - Body Modelling (show the final model and mesh)
Term 1 & 2:  Pipeline 1 Part 3 - UV Layout (show the final model and UV Maps)
Term 1 & 2:  Pipeline 1 Part 4 – Skinning
Term 1 & 2:  Pipeline 1 Part 5 – Body Rigging
Term 1 & 2:  Pipeline 1 Part 6 – Facial Rigging Part 1
Term 1 & 2:  Pipeline 1 Part 7 – Facial Rigging Part 2
Term 1 & 2:  Pipeline 1 Part 8 – Facial Rigging Part 3
Term 1 & 2:  Pipeline 1 Part 9 – Texturing
Term 1 & 2:  Pipeline 1 Part 10 - Turnarounds
Term 1 & 2:  Lighting & Rendering 2 - Arnold Part 2 (All tutorials)
Term 2: Intro to Mudbox 

Good luck everyone!

Sunday, April 28, 2019

FAO CAA Yr 1: Toolkit Submission 13/05/19 - What & How You Need To Submit




You've been asked to submit the three projects comprising Toolkit 1 to your blogs by 5pm on Monday 13th May.  Those three projects are Drawing with Maud, Animation with Nat, and Autodesk Maya with Simon.  When Maud, Nat and Simon assess your projects, they're expecting you to have done your housekeeping in accordance with their respective briefs.  For your convenience then, I'm summarising those expectations here. 

Project 1 / Drawing

A final Scribd portfolio (or ISSUU...) of all archived drawings produced during your drawing sessions. Portfolio should be presented professionally and all drawings dated and compiled in chronological order. (This should include any extended studies you may have produced in response to photographs of your life-drawings)

You should also ensure that all Life Drawing posts are tagged appropriately and consistently, so all your work can be gathered together under one label. You also need to include a short reflective statement in which you assess your own creative development during the course of the project; your assessors will be looking at your statements in support of their own assessment of your progress.


Drawing Submission / Julien Van Wallendael / May 2015


Project 2 / Animation

Your completed One Minute Animation Showreel

You should also ensure that all Animation related blog posts are tagged appropriately and consistently, so that all your work can be gathered together under one label. You also need to include a short reflective statement in which you assess your own creative development during the course of the project; your assessors will be looking at your statements in support of their own assessment of your progress.


Ellie Row


Project 3 / Autodesk Maya

In order to meet successfully the learning outcomes of this project, you are expected to complete all tutorials as set during the following classes. You are asked to produce a comprehensive blog archiving and annotating your growing knowledge of Autodesk Maya & Supporting Software for the duration of the project. You should use the blog to demonstrate the completion of class tutorials  

You should also ensure that all Maya tutorial related blog posts are tagged appropriately and consistently, so that all your work can be gathered together under one label. You also need to include a short reflective statement in which you assess your own creative development during the course of the project; your assessors will be looking at your statements in support of their own assessment of your progress.

To see how to organise your completed Maya tutorials visit Charlie Serafini's submission here.

In short, the expectation is you will present 3 organised submissions that will make the very best of the work you've undertaken during the year long Toolkit unit.  You are required therefore to curate your work and think about how your assessors are going to experience your submission. Present your work with confidence and with an emphasis on good design and ease of use by others.

Please use your social networks to ensure your classmates have seen this information.  Many thanks.

Thursday, April 25, 2019

CAA Careers: What's next for you?



Graduating, or just not sure what to do in the summer break?  Drop by the foyer with your questions and speak to Jan Rowan, Careers and Employability adviser.

Tuesday 7th May
12:00 - 13:30
Rochester Foyer

Wednesday, April 24, 2019

CAA Careers: Careers and Employability SPECTRA - Nail that Interview!



Part of the Careers and Employability SPECTRA Programme -


Nail that Interview!

Wednesday 1st May

2 - 3pm Lecture Theatre 1

'How to conquer your nerves and turn your stage fright into a charismatic interview performance'

Tuesday, April 23, 2019

Tombola Of Dreams 2019 - Your Prize Table So Far... & More Prizes Announced!



With a little under two weeks to go before this year's prize draw, the Tombola Of Dreams 2019 prize table is filling up nicely...

  • A Nintendo Switch!
  • A Mathmos Astro Lava Lamp!
  • Dr Who Impossible Worlds Concept Art Book x 3! 
  • 1 x $100 Render Credits voucher!
  • 1 x $300 Render Credits voucher!
  • 1 x $700 Render Credits voucher!
  • Funko Pop Vinyl Figure collectables x 13!
  • Hulk Fist coffee mugs x 3!
  • Cluedo Harry Potter Edition!
  • Monopoly Rick & Morty Edition!

And now....

A Glassworks studio tour and Showreel critique for the winner + 1!


Don't miss out - purchase your tickets - maximum 5 - from the online store today!

CAA Careers: Full time 3D Animator position, Puny Astronaut, Dundee




Dundee based Game Development Studio, Puny Astronaut, are on the look out for a full-time 3D Animator!

What are they looking for? 

Required Skills
• Strong animation skills in Maya, both stylised and realistic
• Can demonstrate ability to animate with an array of rigs (i.e. biped vs. quadruped)
• At least a foundational knowledge of rigging and skinning, with the ability to alter existing rigs and to create new variations or similar rigs
• A critical eye for animation in games and other media
• Ability to self-critique, iterate, and make decisions on how to improve your work
• Great communication skills, can respond well to direction, and can contribute to team discussions
• Good time management and ability to self-direct workflow when necessary


For full details, see HERE.

Monday, April 22, 2019

Tombola Of Dreams 2019: More Prizes Announced!



Roll up! Roll up - 2019's Tombola Of Dreams prize-draw takes place on Friday May 3rd @ 5pm!

More prizes announced!

Get your tickets at the online store now! 


Dr Who 'Impossible Worlds' concept art book!

Cluedo - Harry Potter edition!

Monopoly Rick & Morty edition!

Hulk Fist coffee mugs!

The classic Astro Lava Lamp from Mathmos!

Tuesday, April 16, 2019

Tombola Of Dreams 2019: The Funko Pops Have Landed!



Ta da! The Funko Pops have landed on the Tombola of Dreams 2019 prize table!

Get your tickets at the online store now!












Friday, April 12, 2019

Tombola Of Dreams 2019 - More Prizes Announced!


I have some more prizes to announce today in addition to that much sought-after Nintendo Switch! The nice people at Conductor Cloud Rendering have offered up three prizes for our very good cause:

  • 1 x $100 Render Credits voucher!
  • 1 x $300 Render Credits voucher!
  • 1 x $700 Render Credits voucher!



Visit the UCA Online Store to purchase your tickets today!

Thursday, April 11, 2019

The Computer Animation Arts 'Tombola of Dreams 2019' Is Go!


Light the fireworks! Ring the bells! Shout it from the rooftops... 
The Computer Animation Arts 'Tombola of Dreams 2019' is go!

Tombola Of Dreams 2017 

The Tombola Of Dreams is our big annual fund-raiser for New Designers - our graduate show at the Business Design Centre, Islington.  New Designers is the annual showcase of the very best in graduate design from universities around the UK. New Designers is affiliated with scores of leading companies and organisations which recognise the value of design education and its contribution to the UK's creative industries. 

Our motto at New Designers is 'go large or go home', as it's a hugely competitive and busy show and it's important to make a splash.  Our track record is not too shabby - three golden gongs for 'best in show' and graduates winning multiple awards and securing internships, commissions and employment.

CAA @ New Designers 2017

The way the Tombola of Dreams works is easy: tickets cost £10, you can buy a maximum of five, and you purchase them via the UCA Online Store.  Once you've bought a ticket, I receive receipt of your purchase and log it.  In the last week before the prize draw, you'll write your name on a ping-pong ball (1 ticket = 1 ball / 5 tickets = 5 balls), and then your ball is added to the celebrated CAA Tombola in readiness for the big day - which is Friday May 3rd.  I'll be announcing prizes on here throughout the coming days and weeks, but here's one to whet your appetites! 



Visit the UCA Online Store to purchase your tickets today!


This is going to be you!

Tuesday, April 09, 2019

CAA Careers: Motion and Graphics Designer, Ocado



Motion and Graphics Designer for Ocado, based in Hatfield.


Job Summary
Getting stuck in, working on powerful creative solutions and being part of the creative team.

Accountabilities

Work on a variety of projects - static and moving creative solutions for Facebook and Google, but also GIFs, bumper ads, social media and other motion design where needed.
Idea generation - Work alone or in a team to generate ideas that meet the brief and engage customers.
User experience - Understand the customer; employ logical and analytical thinking; demonstrate the importance of consistent customer experience and view each job or channel as part of an overall whole.
Presentation skills - Use scamps, mood boards, designs and storyboards to present your work to colleagues and/or business partners.
Brand guardianship - Ensure that all work adheres to Ocado brand guidelines.
Meet business objectives - Understand what business owners are asking for, and translate that into commercial, powerful, creative solutions. Act in the best interests of Ocado and its customers at all times.

Full details and how to apply HERE.

Sunday, April 07, 2019

Thursday, April 04, 2019

FAO Everyone: Easter access - I need your names!


I need to put some things in place to organise Easter access to the CAA computer suites - principally a register on the reception desk for all those students who will be working in CAA's rooms.  If you are planning to work on Campus during the Easter break (Good Friday/Easter Monday excepted, as the campus will be closed), you need to confirm your intentions via a comment on this post. Many thanks.

FAO Everyone: Screening & End-of-Term Drinks / Friday 12th April


Dear all... I'd like to invite all of you for end-of-term drinks after the working day on Friday 12th April - and also to a celebratory screening of Marcus & The Mystery of the Pudding Pans in Lecture Theatre 1 before we leave for the pub.  We'll also screen Red & The Kingdom of Sound and some excerpts from the recent Romeo & Juliet performances.  It's been a busy time for the CAA course team and we're up for some show and tell!  I'll put some more information out nearer the time, but speaking personally, I'd like to see everyone make the effort to get out of the building (and out of their bedrooms) and enjoy some old-school inter-year group mingling!  We all need to blow of some steam at this point in the year so let's make an occasion of it!*

*I'll leave a large wheel barrow outside the CAA office for all those chocolate eggs I know you've bought me! 

Wednesday, April 03, 2019

FAO CAA Year 3: Wrap Deformers Change Your Render Settings & The Fix











When you use a wrap deformer in Maya it turns off  rendering (Render Stats) preferences for the controlling object. This is an old Maya default. You will need to them back on by selecting the controlling object and going to the Render Stats tab in the Attribute Editor (see above). You will notice this problem when rendering. Your object will be missing from your render because it's Primary Visibility (amongst other settinging) has been switched off.

Tuesday, April 02, 2019

Post With The Most 02/04/2019




Well this is nice.  Usually it's my job to give our loyal readers a flavour of life on on Planet CAA at the outset of a new edition of the Computer Animation Arts' Post With The Most, but current year one student, Vincent Lange, does a much better job in this rather handy little video....





After that lightening-quick tour of a day in the life of a CAA first year, let's find out what they're up to right now... Short version is they're all super-busy with their Fantastic Voyage project, a collaboration with science education consultant, Claire Saunders, who has challenged them to produce engaging and dynamic animations in response to a series of science-based scenarios - including the problem with plastic, the ten energy types, and evolution.  A few days back, the students pitched their ideas and subsequent days have seen them responding to Claire's feedback and refining their proposals accordingly.  The first years are required to accomplish a huge amount in a short time and the pressure is on, but with so many diverse and exciting ideas in the mix, we're all rather excited to see the results of their efforts in just a few weeks time.


Tom Dent

Evolution / Character development / Tom Dent


Evolution / Animated texture test  / Tom Dent

Louis Belden

The 10 Energy Types / Energy character development #1 / Louis Belden

The 10 Energy Types / Energy character development #2 / Louis Belden

The 10 Energy Types / Energy character development #3 / Louis Belden

The 10 Energy Types / Energy character development #4 / Louis Belden

The 10 Energy Types / Energy character development #5 / Louis Belden

Olivia Richer

Fractional Distillation / Character development / Olivia Richer



The 10 Energy Types / Animatic (wip)  / Louis Belden


Shannon Fisher

Evolution / Storyboard development / Shannon Fisher

Evolution / Character development  / Shannon Fisher

Evolution / Animatic  / Shannon Fisher


Karris Palmer

Plastic / Character development / Karris Palmer

Plastic / Asset development / Karris Palmer

The final year 2 project - Premise - represents a very different challenge to 'Fantastic Voyage' - this time, the raison d'être for the work originates entirely from the student themselves; indeed, Premise represents the beginning of the students' final year films and while it's true that students are often jumping up and down at the prospect of writing their own briefs, it's likewise true that many students freeze a little bit, caught in the blinding glare of a truly blank canvas.  One of the characteristics of this brief is incubation - time given to establishing an idea for a final year film that represents a sweet-spot between the exigencies of employability and inarguable technical skill and a student's original vision. As processes go, it's not always straightforward and is rarely linear, and often requires an element of personal courage and disclosure as students commit to work that is more 'them' than anyone else.  By way of an example, current year 2 student, Meg Robson, is developing an animated short in response to her own experience of 'over-thinking' and episodes of acute anxiety.  What this film may ultimately 'be' is still very much to be pinned down, but it's always exciting when students share their 'not-knowing' through doing stuff - through visualisation, experimentation and play.


Megan Robson

Untitled / Concept painting / Meg Robson


Untitled / Animatic (wip) / Meg Robson


The life of a typical CAA third year is long days, repetition, and slog - leavened now and then by moments of rhapsodic revelation - as the thing they've been chipping away at for weeks on end becomes suddenly greater than the sum of its parts!  Suddenly, they have a character with a life of its own, poised on the cusp of coming-to-life and performing their stories.  Enjoy these updates from our final year students' projects.


Douy Singsamran

Playtime / Girl character test render #1 / Douy Thanachot

Playtime / Girl character test render #2 / Douy Thanachot

Playtime / Girl character test render #3 / Douy Thanachot


Ellie Row


None Of This / 'Sticky Eyes' rigging demo / Ellie Row



None Of This / Character Rig  demo / Ellie Row


Anastasija Strelcova

Separated by Time / Woman #1 turnaround / Anastasija Strelcova

Separated by Time / Woman #2 test render / Anastasija Strelcova

Separated by Time / Woman #2 turnaround / Anastasija Strelcova


Karolina Urlikyte

Long Way Home / Boy character rigged #1 / Karolina Urlikyte

Long Way Home / Boy character rigged #2 / Karolina Urlikyte

Long Way Home / Boy character texture maps  / Karolina Urlikyte

Long Way Home / Boy character test render  / Karolina Urlikyte


Long Way Home / Boy character turnaround  / Karolina Urlikyte


Jack Rushton

The Ugly Youngling / Pimp / Jack Rushton

The Ugly Youngling / Shaman / Jack Rushton


Laura Boots


Mr Leopard / Mum character face rig demo / Laura Boots



Mr Leopard / Mum character rig demo / Laura Boots


Ruth Cann


The Cherry Red Shed / Ruth character rig demo / Ruth Cann


The Cherry Red Shed / Ruth character walk-cycle (wip) & turnaround  / Ruth Cann



Ella & Arnold / Rival & Arnold models / Polly Gwinnett

Ella & Arnold / Ella model / Polly Gwinnett
Ella & Arnold / Locker Room render  / Polly Gwinnett

Ella & Arnold / Arnold walk-cycle (wip)  / Polly Gwinnett

Ella & Arnold / Rival walk-cycle (wip)  / Polly Gwinnett

Sam Johnson

The Jayden Tapes / Jayden render test / Sam Johnson

Jennifer Ball

The Call / Render test #1 / Jennifer Ball

The Call / Render test #2 / Jennifer Ball

Paris Lucke 

A Time Apart / Test render #1 / Paris Lucke

A Time Apart / Test render #2 / Paris Lucke


A Time Apart / Scene 1 animation (wip)  / Paris Lucke

A Time Apart / Doris posed / Paris Lucke

A Time Apart / Rosa  posed / Paris Lucke

A Time Apart / Fred  posed / Paris Lucke

Graeme Daly


Lost Boy / Graeme character rigging demo / Graeme Daly
Lost Boy / Graeme expressions #1 / Graeme Daly

Lost Boy / Graeme expressions #2 / Graeme Daly

Lost Boy / Graeme expressions #3 / Graeme Daly



Lost Boy / Graeme expressions demo / Graeme Daly

Lost Boy / Mrs Pratt expressions #1 / Graeme Daly

Lost Boy / Graeme expressions #2 / Graeme Daly

Lost Boy / Young Graeme expressions #1 / Graeme Daly

Lost Boy / Young Graeme expressions #2 / Graeme Daly

Lost Boy / Art room test render  #1 / Graeme Daly

Lost Boy / Art room test render  #2 / Graeme Daly

Lost Boy / Art room test render  #3 / Graeme Daly

It's difficult to believe one month ago I was in France over-seeing the final performances of our animated visualisations of Hector Berlioz's Romeo & Juliet in the last hurrah of the 'ONE is more' collaboration with the Orchestra Network for Europe.  To be honest, it was all rather bitter-sweet and Brexit-tinged - inevitably.  I've so enjoyed working alongside all the musicians of the various European orchestras. This was the project that commissioned Red & The Kingdom Of Sound, which is still picking up festival selections and awards, most recently winning two awards at Athens Animfest. This was the project that saw me undertake a fifteen hundred mile road trip from Calais to Slovakia one snowy December to screen CAA's La création du monde animation in Zilina back in 2016.  So many adventures and so many performances, and so many diverse audiences enjoying classical music - and animation too.

Waiting for rehearsals to begin at the Maison de la Culture, Amiens, France, March 4th, 2019

Preparing the projector at the Maison de la Culture / Amiens, France / March 4th, 2019

Preparing the projector at the Maison de la Culture #2 / Amiens, France / March 4th, 2019

'Love Scene' projected at the Maison de la Culture #2 / Amiens, France / March 4th, 2019

'Intro' projected at the Cité de la Musique et de la Danse, Soissons / March 5th, 2019

'Love Scene' projected at the Cité de la Musique et de la Danse, Soissons #1 / March 5th, 2019

'Love Scene' projected at the Cité de la Musique et de la Danse, Soissons #2 / March 5th, 2019

'Love Scene' projected at the Cité de la Musique et de la Danse, Soissons #3 / March 5th, 2019

'Love Scene' projected at the Cité de la Musique et de la Danse, Soissons #4 / March 5th, 2019

Keen-eyed readers of the PWTM may have noticed that it's come out a few days late this month; I do have an excuse!  I've just this week been putting the finishing touches to Marcus & The Mystery of the Pudding Pans - our Heritage Lottery-funded animated short commissioned by the trustees of the Seaside Museum Herne Bay.  A whole bunch of us - tutors and graduates - have been beetling away behind the scenes to get this film ready for its debut on Friday, April 5th at the museum's private view, and while it's never seemly to self-congratulate, let me just say we're all rather pleased with our latest animated endeavour - and likewise the museum trustees, which was rather the goal!  I am very much looking forward to seeing the moment when our young voice-over artist, Lake Blumenthal, watches his cartoon counterpart arrive on screen!


Marcus & The Mystery of the Pudding Pans / Still #1 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #2 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #3 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #4 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #5 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #6 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #7 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #8/ A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #9 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #10/ A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #11 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #12 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #13 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #14 / A Geek Boutique Production 2019

Marcus & The Mystery of the Pudding Pans / Still #15 / A Geek Boutique Production 2019

The Last Word...

"At some point, you have to sit down and face the page alone. At some point, the final decisions need to be yours. At some point, you have to give yourself deadlines and stick to them." John McNally