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Showing posts with the label Maya problem

@Alan Rigging issue

I've run into a 'Joint Issue' which bends in the wrong direction when I try to match the joints to Rhea's leg position. Example of Joints in a straight line being pulled up by IK handle  Example of Joints matching her leg's angle being pulled up by IK handle I have tried zeroing out the rotations on the knee joints  however it always gives me the cross leg problem.  How can I fix this? Thanks in advance~

@Alan: Pole Vector Issue

Hello Alan, I changed the IK spring solver to two separate IKRP solvers for Hemmy's back legs like you advised me to but I am having an issue with the Pole Vector. I tried using it on the top IK but it does nothing but rotate the ball joint with no movement on the actual joints themselves from either the back or the front. The lower IK seems to work fine when I use the pole vector it only gives  movement for the lower half of the back leg. It's meant to move as a whole instead but obviously it cannot do that. Is there any way I can have the full control of both IKs of the back legs to Pole Vector constrain them? Thank you, and hope you have a good weekend.

@Alan Turnaround Problem Pt2

I don't have a problem with the HDR Map showing in the jar anymore but now there seems to be another colour appearing inside the jar when it should be transparent (like the rest of the picture) How can I render out the jar without  any colour showing inside it? Thanks

@Alan Turnaround Problem

I ran into a problem on my turnaround where the hdrmap used as a light is visible in the cookie jar when its suppose to be invisible. How do I stop the Hdr-map from appearing in the cookie jar? Thanks

@Alan: Maya file problem

I seem to be having a problem one problem with all of my save files. I was using Maya 2012 originally but I'm using Maya 2013 right now and every time I open one of my saved files I get  "Fatal error.attempting to save in ... location" warning then it crashes. I'm not sure how many files it may ruin if they aren't already, what can I do about this? *Update* I looked up other solutions and found that it maybe a video card issue. I've updated my video card and 'at the moment' it has not given me the fatal error every time I click on something.

@Alan - Mental Ray and Texture Map Help

I'm having a problem when I import a tiff file it gives me this error warning; TIFFReadDirectory: Warning, J:/3D Work Backup/codename cookie/Codename Cookie/sourceimages/Textures/dungarees texture.tif: wrong data type 7 for "RichTIFFIPTC"; tag ignored. I'm not really sure why it comes up. (When I save the texture map as a tiff file I do put it settings to "none" and its size is 1024 ).. How do I fix this? I'm also having a texture problem, when the mesh is not in preview mode the texture lines on her chest are straight but when I view it in preview mode/ smoothed it gives the texture lines pointy edges when its suppose to straight.. (Not sure if its important or not but I did uv snapshot when the mesh was in preview mode/smoothed does that change the outcome much?) pic 1: un smoothed pic 2: preview smoothed

IK/FK Rig Problem

While following Alan's IK/FK rig tutorial I came across a problem. When I was making the second wrist joint and ataching it to the first wrist, the first wrist joint still has influence over the mesh wrist. Yet when Alan made the second wrist and parent it to the first wrist, the second wrist has influence over the wrist mesh. I can fix it, but I was wondering what did I do wrong when duplicating the mesh, if anyone knows please help me. Here is the image that shows my problem when rotating the second wrist joint.

Maya Tutorial Help.

I know Katy brought this up previously but I don't know if she got a response or not. On the Mustang Roof tutorial the rear light has already been cut out. Is there a tutorial missing or are we supposed to model the light ourselves? I just wanted to check before I start messing with the geometry :P