I've run into a 'Joint Issue' which bends in the wrong direction when I try to match the joints to Rhea's leg position. Example of Joints in a straight line being pulled up by IK handle Example of Joints matching her leg's angle being pulled up by IK handle I have tried zeroing out the rotations on the knee joints however it always gives me the cross leg problem. How can I fix this? Thanks in advance~
BA Hons Computer Animation Arts is a 3 year degree course at the University for the Creative Arts, Rochester, UK.