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Showing posts with the label Maya problem blendshapes

@Alan Blendshape Problem

I'm starting to add blend shapes for facial rigging and have done the first one 'Eee' involving the clusters fine. I'm now doing 'Uuu' and am following the tutorial exactly however when I go to all inputs of the head and move the blend shape input below the skin cluster and tweak ones then attempt to drag up the blend shape editor from 0.000 to 1.000 my character's head moves back slightly. Below are the head before I attempt it and after.       Do you know of any way to stop this happening? Thanks! Emma

@Maya help please

I believe I followed the tutorial correctly - any idea why this happened? It behaves like the vertices are being displaced away from the center of the curve according to the movement of the control vertex

Blendshapes Help Please

The rigs are done and all was going fairly well until I get to the final stage. When I create blendshapes I first had the annoying "Row 1" problem that occurs in 2011 but after fixing that the next problem arises. After I apply a blendshape, the head moves back ever so slightly, and it's a big problems considering so much of my animation is close up facial animation. Here are images of the head before and after, its difficult to see but the head moves backwards ever so slightly. All the inputs are in the correct order so does anybody know how to fix this. Thank you.

Maya Problem: Transparent Mesh after Connecting Blendshapes

I have been doing facial rigging for my character. When creating blend-shapes I face a weird problem that some people experienced before. I have created duplicate head meshes to sculpt the blend-shapes, I connected to the original mesh and changed the input order. I have also added a wrap deformer on the eyebrows which seems to be working, however when I render the model the head mesh appears transparent, I know the texture used ( default lambert) is as original with nothing changed on the transparency node, and I can see the over all mesh on the viewport. Though when rendering it doesnt show.  it may be a simple solution, of reconnecting a node etc... but I cant seem to figure out. EDIT: It worked perfectly jordan, thanks for the help. He has a face again!