I've noticed the batch render seems to hang/ freeze at random points in the animation. I checked the render diagnostic and in snort it was saying :
- If Completed_Book_w_Outlines_file2 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- Eye_texture has a resolution of 2048x2048 which may be inefficient.
For almost all of the textures, is it basically telling me to make the file size smaller, like 1024x 1024 or do I have to lower the dpi from 300 to something else?