I rigged and skinned character in different Maya projects. How to attach/connect/merge them together.
I couldn't find an answer from google. Perhaps I asked wrong questions.
This question mainly to Alan, but if anyone knows the answer, please help.
Thanks.
well in my narrative project, what I done was imported the two files in. Then in the outlier, I expanded out all the joints, then one by one, selected the rig joint, then the skin joint, and parent constrained. unfortunately you can just select both joints in the 3D view, because (well for me anyway) it kept selecting them in the wrong order. And you have to do it one at a time for each joint, so it can be a bit tedious. (unless of course it is scripted, but im no expert on that!)
ReplyDeleteOf course this is what I done, and it worked, but if anyone else knows a better way of doing then I too would be interested.
Script
ReplyDeletehttp://www.comet-cartoons.com/melscript.php
Tutorial
http://vimeo.com/2857705
Fix for Script for Maya 2011
http://www.djx.com.au/mel/cometSaveWeights_2011.rar
The right question is the key to any answer.
ReplyDelete