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FAO CGAA Year 1: Animation 2011/12 - Submission Checklist & Crit Requirements 20/04/2012



A Unit 5 checklist of what you need to complete and submit for Friday's Final Crit 20/04/2012


60% Component - Creative Project



In response to the two story components given to you at the time of briefing, you are asked to write, pre-produce, produce and post-produce an original one minute drawn 2D animation.  Your Creative Design Project is to be submitted in two parts:

1) Your final animation - which is to include Meg's 'Performing Line' exercise as intro.

2) An ‘Art Of’ publication, to include:

a) Final character design(s) (character sheets) 
b) Walk-Cycle Sheets
c) Final presentation storyboards
d) Final script


40% Research and Development  



1,500 word written assignment investigating critically one notable animator and their work.



You are asked to produce a comprehensive blog archiving and annotating your creative development during the duration of the unit. You should use the blog to reflect critically upon your own creative practice and the wider cultural and thematic context of the unit.

 

Important! Your blog must include: 

1)  Your final one minute animation.

2)  Your ‘Art Of’ publication (as Scribd Presentation).

3)  Final Character(s) design.

4)  Final Storyboard.

5)  Final Script.

6)  Draft scripts/story development  – to include:

a) The Development
b) The Treatment
c) The Step Outline
d) The Premise
e) The Logline

7)  Supporting artwork for character(s).

8)  Influence maps for characters(s)

9)   Supporting research for story/character/animation.

10) Supporting research for written assignment.

11) Your Animator Profiles for the ‘Animation Theatre’ series. Please note – in addition to and support of your own critique, your profiles must include minimum of 3 quotations from 3 different published reviews + poster art + supporting stills. Please note - Harvard Method must now be used for all quotations and all illustrations to be referenced correctly.  Profiles are to include bibliography and illustration list.

12) Life Drawing.

13) Your Creative Partnership Archived.

14) Your submission disc artwork/branding.

15) All animation exercises as specified in technical classes.

16) All Maya exercises as specified in technical classes.



What follows are instructions for your crit presentations and reminders of what you need to present and submit.  Please use your network of creative partners to ensure that everyone has seen this information and understood it.

Okay - you will present on crit day from your blog.  Please prepare a single 'crit day' post that contains your Art Of publication and your embedded Animation video.  In terms of your resulting presentation, the order of work should be as follows: 

  1. Your Art Of publication (as Scribd presentation).
  2. Your Animation (beginning with Meg's Line exercise).

While you will present at the crit from your blog, you must also submit a submission disc to me, which must include:

  1. Your Art Of publication (as pdf).
  2. Your Animation.
  3. Written Assignment.
  4. PDF archive of blog.  For instructions on how to export your blog as pdf. go here.

You must also submit a paper-copy of your written assignment with a signed plagiarism form (including your Turnitin ID number*).  Your paper-copy should be bound, with numbered pages.  Please do not leave the printing of your assignment until the last minute! 

Remember - your brief clearly asks you to consider your 'submission disc artwork' - and a printing template is available on myUCA/Animation/Unit Materials.  



Important: please note, your Animation crit starts at 10am sharp - at which point the doors will close.  Latecomers will be disallowed entry after the crit has started, but are expected to join the crit at a convenient interval.  The grades of latecomers will be capped at the minimum pass  mark - irrespective of content.** Latecomers will join the 'back of the queue' in terms of crit presentations and will present their work at the end of the day in order of their arrival.  Students who have been in attendance since 10am or before will be given the opportunity to leave the crit at this time.

If circumstances beyond your control*** prevent you from attending on time, you must contact Jackie Andrew before 10am, and your situation will be reviewed.   Doors will open at 9am.  Students should seek to arrive in advance of the start time to ensure they are prepared. Your project management and professionalism counts.  Please prepare for your crit as you would for an interview or pitch.  For some 'Rough Guide' style advice re. the stuff of engaging crit presentations, please go here.


Please note: non-attendance at final crit = non-submission.

And finally....



Good luck with your epic challenge - can't wait to see your debut animations! 

* For information on using Turnitin go here (you'll find the Turnitin upload at myUCA/Animation/Unit Assessment)
** Obviously, if the work doesn't satisfy the minium requirements as stipulated by the brief, the work would be failed.
*** But not issues in regard to last-minute technical problems (including printing of essays and writing of discs etc.) that reflect poor project management. No student should be printing/writing discs/rendering etc. on the morning of crit day.  Thursday 19th is your deadline, not Friday.

Comments

  1. This may be a silly question, but when you say walk cycle sheets, is that for are characters or the ones we did with meg?

    ReplyDelete
  2. Hey Mike - no, not a silly question - in your 'Art Of' it should be all production content associated with your own animation; Meg's walk-cycles etc. would be included as part of the 40% component and uploaded to your blogs - as most of you have done so already. Obviously, in your instance, your objects don't actually have a 'walk-cycle' - so I suggest you 'unpack' the key motion of your bubble-gum dispenser. Anyone else reading this who doesn't have a specific walk-cycle/movement for their object, just ensure your Art Of is suitably explanatory of the way you've worked out its motion. Don't get too hung up - just make sure it offers a fascinating insight into how you you've brought life to your inanimate object.

    ReplyDelete
    Replies
    1. Ah okay I kind of get what you mean. Though when you say unpack the key motions, do you mean do a sheet of its motions? Sorry I am a little confused of late as I remember I did not do to well on the art of so I would like to try and get this one just right :)

      Thanks and hope you had a nice easter :)

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    2. Yep - that's it, Mike - no doubt you would have already generated this kind of content in terms of working out how your objects would move/behave. The point about the 'Art Ofs' is simply that students take a bit of time to polish up their scans before including and think about the designing the Art Of as a thing in its own right - something that presents you and your work in a way that matches in with your work (for example, using a more 'hand-drawn' sketchbook style aesthetic for your Art Of), and is also professionally designed - so a bit of branding, a bit of thought about the layout etc. Hope all is going well with those duelling bubblegum dispensers...

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    3. ah thanks phil. All is going well, though a bit slow but getting there :) Thanks again. Have a nice day now.

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