Ok, so i'm making the walk cycle for Felix and I have found that my tangement is set to Flat by default, as opposed to Spline which is what I want to use (which seems like Alan's is set to by default?)
The Graph Editor for the hip motion for example.
On the off-chance it will let me select the whole row and Spline it, but is there a way to set Maya to do it automatically? Its not a massive problem, just something that will make this less time consuming...can someone help solve this please?
The Graph Editor for the hip motion for example.
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| This is just after deleting excess keyframes |
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| This is after adding the new keys. As you can see the animation is flat... |
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| ...and this is what happens after I manually Spline the keys. |
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| To get the animation to flow correctly I have to keep going to the graph editor AFTER EVERY KEYFRAME, select the keyframe and Spline it (-_-) |
On the off-chance it will let me select the whole row and Spline it, but is there a way to set Maya to do it automatically? Its not a massive problem, just something that will make this less time consuming...can someone help solve this please?




If you click the settings button(bottom right, the gray box with a red squiggle) there should be a setting for it under Animation?
ReplyDeleteoooohhh yess (Churchill voice)
ReplyDeleteThanks Olly