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Post With The Most 29/10/17



It's been a big busy month for all of us here on Computer Animation Arts; the first years have just had their very first submission, the second years are doing battle with their collaboration project and the head-spinning intricacies of postmodern cinema, the third years have just handed in their draft dissertations, and the YPGTTO production team is putting the finishing touches to our animated adaptation of The Young Person's Guide To The Orchestra in what can only be described as a race against time.

But let's begin with something altogether more serene and restful.  One of my favourite activities in a CAA week is life-drawing, when the campus's roomy project space fills with easels and the soft tearing of masking tape.  Of course the weekly life-drawing classes are opportunities for students to refine their technical knowledge of anatomy, weight, pose and gesture, and yes, with every drawing our students undertake, their personal style enriches and consolidates, but life-drawing is also mediative and calming - a welcome break from screens and from technology.  The physical gestural act of drawing and the churchy silence of the class refreshes, soothes and restores.

Another of my favourite aspects of CAA is the moment when our students' blogs update with their life-drawings, reminding me that, for all our 21st Century tech and digital-centricism, our subject situates within the analogue traditions of the art school.


Rachael Holyhead

Rachael Holyhead

Rachael Holyhead

Douy Thanachot

Douy Thanachot

Ellie Row

Meg Robson

Meg Robson

Paris Lucke

Paris Lucke

Michael Brook

The role of concept artist is a complex and demanding one – as our bright-eyed and bushy-tailed new recruits discovered during the first five weeks of their tour of duty on Computer Animation Arts. Challenged with visualising the enigmatic and elliptical conurbations featured in Italo Calvino’s magic realist novel, Invisible Cities, our year one students had to imagine, design and paint three different views of their chosen metropolis. For most of them this is the first time they’ve had to think as big and high and wide as this… for others it’s the first time they’ve painted digitally in Photoshop. For all of them it was an intensive introduction into the reality of the undergraduate workload and the full range of imaginative responsibilities of the student of computer animation. Enjoy this small selection of their creative efforts.

Megan Robson

Moriana exterior / Meg Robson

Moriana exterior build-up / Meg Robson

Moriana interior / Meg Robson

Moriana interior build-up / Meg Robson

Adrianna Lopian

Baucis interior / Adrianna Lopian

Baucis interior build-up / Adrianna Lopian

Baucis establishing shot  / Adrianna Lopian

Baucis establishing shot build-up  / Adrianna Lopian


Thekla establishing show build-up / Georgia Betteridge

Juanjo Estany

Sophronia establishing shot / Juanjo Estany

Sophronia establishing shot build-up / Juanjo Estany

Sophronia low angle exterior shot / Juanjo Estany

Sophronia interior shot / Juanjo Estany

Unit RCAA5010 / Collaboration: "Experience of collaboration is a key industry expectation of animation students. This unit challenges students to engage in teamwork in the pre-production, production, post-production and promotion of an original animated short. Students are required to identify their strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, sound designer and animator..."

While this short, pithy paragraph explains the rationale for getting our year two students to work together in small groups to produce a unified, cogent outcome, it cannot do justice to the level of challenge students often experience when they collaborate with one another for the first time on a creative project.  Conflicts are inevitable and need to be resolved.  Compromises are probable. Sulks are likely (though hopefully short-lived) - but collaboration is also exciting and surprising and dynamic.  Working together can also be a lot of fun, as illustrated by this selection of live-action animatics from their respective studio blogs as they pre-produce their animated shorts.




Live-action animatics / Alex Park, Ellie Row & Anastasija Strelcova / Arrowpark Studios

'Modern Art' live-action animatic

'At The Hairdressers' live-action animatic




The Worst Person To Teach Driving live-action animatic / Graeme Daly, Karolina Urlikyte & Greta Mongyik


Year 3 dissertation news never makes for a very engaging or image-rich content for the PWTM, but suffice to say our third years have spent a good part of the last few weeks preparing their eight thousand word drafts - this is no small feat, considering none of these students would have likely identified themselves as writers, researchers, or academics-in-waiting when they first walked through our doors.

Alongside all this admirable scholarly activity, they've been pushing along their creative projects too, and because pictures are always sexier than word counts, here's a smattering of Year three eye-candy... and to learn more about their projects (and any project featured in the PWTM), click on the student or studio name to be re-directed to their associated blogs.

Becky Stapley

Character development #1 / Becky Stapley

Character development #2 / Becky Stapley

Character development #3 / Becky Stapley


Character development #1 / Mark Bridgland

Character development #2 / Mark Bridgland

Character development #3 / Mark Bridgland

Character development #4 / Mark Bridgland

Character development #5 / Mark Bridgland

Character development #6 / Mark Bridgland







Escape 300 / Thumbnail storyboard / Tom Smith

Escape 300 / Storyboard #1 / Tom Smith

Escape 300 / Storyboard #2 / Tom Smith

It's no secret students of CAA have to work incredibly hard to get transformative results from technology. It is likewise no secret the production of computer animation is an ongoing battle between creative vision and the compromises necessitated by the relentless ticking of the clock. It’s no secret either that the course team of CAA is up against it as the delivery date of our animated adaptation of The Young Person’s Guide To The Orchestra edges ever closer.  Behind the scenes, fully timecoded pre-vis versions of the film have been despatched to the conductors in France and Germany so they can mark up their scores with key moments in the film's narrative, by which they can keep their respective orchestras in-synch with the on-screen animation.   


Red & The Kingdom Of Sound / The Flute District
Red & The Kingdom Of Sound / The Viola District
Red & The Kingdom Of Sound / The Cello District
Red & The Kingdom Of Sound / The Percussion District

Regular readers of the PWTM will know that Red & The Kingdom Of Sound is underpinned by an ambitious collaborative model, with CAA's staff rolling up their sleeves and working alongside recent graduates and students.  One of those students is current year three student, Deanna Crisbacher, who has been seconded from her minor project duties to continue her work on the animation, which began originally as an internship all the way back in May.  Dee's ongoing work on Red & The Kingdom Of Sound will count towards her assessment and her role in regards to the animation's production has grown exponentially as the creative and technical demands of the project have ramped up week-by-week.  One very specific job on Dee's to-do-list has been to create the various text elements that feature in the animation, and which have to be translated into six different languages...


Red & The Kingdom Of Sound / The Oboe District (Polish)


Red & The Kingdom Of Sound / The Clarinet District (German)


Red & The Kingdom Of Sound / The Bassoon District 


Red & The Kingdom Of Sound / The Violin District 


Red & The Kingdom Of Sound / The Viola District (French)


Red & The Kingdom Of Sound / The Cello District


Red & The Kingdom Of Sound / The Double-Bass District


Red & The Kingdom Of Sound / The Horn District (Slovenian)


Red & The Kingdom Of Sound / The Trobone & Tuba District (Slovakian)


Red & The Kingdom Of Sound / The Percussion District

In last month's edition of the Post With The Most, we announced our Creative Skillset Accreditation, and this month we have some more good news - another accreditation by an equally prestigious organisation with interests in ensuring the quality of university education for students of film and animation.  Four courses from UCA's School of Film & Performing Arts - Animation (UCA Farnham), Film Production (UCA Farnham), Television Production (UCA @ Maidstone Studios) and Computer Animation Arts (UCA Rochester) - have been accredited by CILECT, otherwise known as the International Association of Film & Television Schools, in recognition of the quality and scope of their respective degree programmes:

"The International Association of Film and Television Schools (Centre International de Liaison des Ecoles de Cinéma et de Télévision – CILECT) was founded in Cannes, France, in 1954. CILECT includes over 180 audio-visual educational institutions from 65 countries on 6 continents with more than 9,000+ teachers and staff that annually train more than 55,000+ students and communicate with an alumni network over 1,330,000+ strong.

CILECT believes in the inherent inter-connectivity of humankind and fully supports creativity, diversity, cross-cultural thinking and sustainable development as fundamental prerequisites to human existence and progress.

CILECT is committed to developing and promoting the highest standards of education, research and training for film, television and related media through establishing and organizing global and regional forums for the exchange of artistic, pedagogical, methodological and managerial best practices for all its members."

In simpler terms, accreditation by CILECT is another vote of confidence in the quality of degree education at the University for the Creative Arts.  Put more simply still, you're in good hands, folks.



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