It's always nice to read about artists' stories of how they got where they are and what their role in the industry involves. I wanted to share an interview with an artist that many of you may not know but as soon as I put the following image up some of you will!
Gavin Goulden is the lead character artist at Irrational Games. He was one of the CG artists responsible for bringing the above character Elizabeth from Bioshock Infinite alive.
There are two reasons why I wanted to share this interview with him. The first one is that he talks about how it is to work at a large studio and the other is that he gives this great piece of advice which doesn't have to be limited to only aspiring character artists...
"I think if I had to give any advice to artists wanting to get into character work, it would be to never stop working, to have idols, and to self promote. You won't become a better artist by sitting in the dark and never showing people your work. You need to get out there. You need to do things that will fail, take the feedback from the community, and work on the next project until you are as good as the people that you look up to."
The full interview with Gavin can be viewed here.
He also has a blog at http://gavingoulden.blogspot.co.uk/