Friday May 3rd is 'super Friday' - the
summative deadline for multiple first year units. In preparation for submission you should look
again at your various project briefs to ensure you're meeting the requirements
as stipulated. For your convenience, I've
summarised here the content and requirements as outlined on your three CG
Artist's Toolkit project briefs: Drawing, Animation, and Autodesk.
Remember, not only are you submitting the
work required of you, you are also being challenged to curate, present and
publish it professionally and dynamically.
You're expected to take pride in your work and pay close attention to
detail. No rush jobs please!
1: Toolkit: Drawing
A final Scribd portfolio of archived
drawings from your sketchbooks. Portfolio should be presented professionally
and all drawings dated and compiled in chronological order.
A final Scribd portfolio of all archived
drawings produced during your drawing sessions. Portfolio should be presented
professionally and all drawings dated and compiled in chronological order.
You are asked to maintain a comprehensive
blog archiving and annotating your creative development during the duration of
the project. You should use the blog to reflect critically upon your growing
knowledge and experience of drawing, the wider cultural and thematic context of
the project, and engage collaboratively with your creative partners, peers and
tutors.
Organise your work by adding 'Toolkit
Drawing' to all relevant blog posts. This will ensure assessors are able to
group and segregate your Drawing submissions for purposes of assessment.
2: Toolkit: Animation
A final Scribd portfolio of archived
drawings from your sketchbooks. Portfolio should be presented professionally
and all drawings dated and compiled in chronological order.
A final Scribd portfolio of all archived
drawings produced during the 'Drawing
for Animation' sessions. Portfolio
should be presented professionally and all drawings dated and compiled in
chronological order.
All 2D animation exercises.
Your final one minute drawn animation
(Completed Showreel).
You are asked to maintain a comprehensive
blog archiving and annotating your creative development during the duration of
the project. You should use the blog to reflect critically upon your growing
knowledge and experience of drawing, the wider cultural and thematic context of
the project, and engage collaboratively with your creative partners, peers and
tutors.
Organise your work by adding 'Toolkit
Animation' to all relevant blog posts. This will ensure assessors are able to
group and segregate your Animation submissions for purposes of assessment.
3: Toolkit: Autodesk Maya & Supporting
Software
Maya Classes
- Intro to Autodesk Maya
- Lighting and Rendering 1: Intro to Lighting
- Modelling 1: Digital Sets
- Texturing 1: Intro to Texturing
- Texturing 2: Shading Networks
- Pre-Viz 1: Intro to Pre-Visualization
- Animation 1: Intro to Character Animation
- Rigging 1: Intro to Rigging
- Skinning 1: Intro to Skinning
- Visual Effects 1: Deformers
- Visual Effects 2: Render Layers & Compositing
You are asked to produce a comprehensive
blog archiving and annotating your growing knowledge of Autodesk Maya &
Supporting Software for the duration of the project. You should use the blog to
demonstrate the completion of class tutorials, reflect critically upon your own
development in use of software packages, and engage collaboratively with your
creative partners, peers and tutors.
Important: organise your work by adding the
following labels to relevant blog posts.
This will ensure assessors are able to group and segregate your Autodesk
Maya & Supporting Software submissions for purposes of assessment.
Toolkit Maya
Toolkit AfterEffects
Toolkit Photoshop
Toolkit Premiere
Toolkit Audition
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