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FAO CGAA Year 1: CG Artist Toolkit Submission Instructions As Per Project Briefs - A Reminder!


 
Friday May 3rd is 'super Friday' - the summative deadline for multiple first year units.  In preparation for submission you should look again at your various project briefs to ensure you're meeting the requirements as stipulated.  For your convenience, I've summarised here the content and requirements as outlined on your three CG Artist's Toolkit project briefs: Drawing, Animation, and Autodesk.

Remember, not only are you submitting the work required of you, you are also being challenged to curate, present and publish it professionally and dynamically.  You're expected to take pride in your work and pay close attention to detail.  No rush jobs please!


1: Toolkit: Drawing

A final Scribd portfolio of archived drawings from your sketchbooks. Portfolio should be presented professionally and all drawings dated and compiled in chronological order.

A final Scribd portfolio of all archived drawings produced during your drawing sessions. Portfolio should be presented professionally and all drawings dated and compiled in chronological order.

You are asked to maintain a comprehensive blog archiving and annotating your creative development during the duration of the project. You should use the blog to reflect critically upon your growing knowledge and experience of drawing, the wider cultural and thematic context of the project, and engage collaboratively with your creative partners, peers and tutors.

Organise your work by adding 'Toolkit Drawing' to all relevant blog posts. This will ensure assessors are able to group and segregate your Drawing submissions for purposes of assessment.


2: Toolkit: Animation

A final Scribd portfolio of archived drawings from your sketchbooks. Portfolio should be presented professionally and all drawings dated and compiled in chronological order.

A final Scribd portfolio of all archived drawings produced during the  'Drawing for Animation' sessions.  Portfolio should be presented professionally and all drawings dated and compiled in chronological order.

All 2D animation exercises.

Your final one minute drawn animation (Completed Showreel).

You are asked to maintain a comprehensive blog archiving and annotating your creative development during the duration of the project. You should use the blog to reflect critically upon your growing knowledge and experience of drawing, the wider cultural and thematic context of the project, and engage collaboratively with your creative partners, peers and tutors.

Organise your work by adding 'Toolkit Animation' to all relevant blog posts. This will ensure assessors are able to group and segregate your Animation submissions for purposes of assessment.


3: Toolkit: Autodesk Maya & Supporting Software

Maya Classes

  1.     Intro to Autodesk Maya
  2.     Lighting and Rendering 1: Intro to Lighting
  3.     Modelling 1: Digital Sets
  4.     Texturing 1: Intro to Texturing
  5.     Texturing 2: Shading Networks
  6.     Pre-Viz 1: Intro to Pre-Visualization
  7.     Animation 1: Intro to Character Animation
  8.     Rigging 1: Intro to Rigging
  9.     Skinning 1: Intro to Skinning
  10.     Visual Effects 1: Deformers
  11.     Visual Effects 2: Render Layers & Compositing

You are asked to produce a comprehensive blog archiving and annotating your growing knowledge of Autodesk Maya & Supporting Software for the duration of the project. You should use the blog to demonstrate the completion of class tutorials, reflect critically upon your own development in use of software packages, and engage collaboratively with your creative partners, peers and tutors.

Important: organise your work by adding the following labels to relevant blog posts.   This will ensure assessors are able to group and segregate your Autodesk Maya & Supporting Software submissions for purposes of assessment.

    Toolkit Maya
    Toolkit AfterEffects
    Toolkit Photoshop
    Toolkit Premiere
    Toolkit Audition

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