Monday, February 25, 2013

App Design - Year Walk

In the last couple of years apps for phones and tablets have developed beyond simple games and software. An emergence of artistically directed apps that straddle the game / book / interaction line have formed to create some spectacular events.

Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions as well as reality and the supernatural.
Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve cryptic puzzles, touch and listen in your search to foresee the future and finally discover if your loved one will love you back.
Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Year's Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.

What becomes apparent from this emergence of games is that the limits of time, budget and technology available for dev teams, serves as a real way of creating work that is far more interesting. This app in particular looks to be an intense journey that demonstrates a new way of experiencing content. The mix of literature, design, animation and interaction is unlike other forms of art or entertainment.


Unfortunately the game is only available for iPad and iPhone. If anyone gets the opportunity to check it out please share your experience.

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