Written by Paul Richards (aka  Autodestruc t ), the following two articles are  a n  absolute must-read!   P. Richards  introduces truly useful distinctions to use for conceptual game/film design . You will find new  points to consider about a design task after his thorough yet clear walk-throughs of both, the professional field  and visualising techniques .     Articles:              1. Hints and Hacks For Doing Conceptual Art in the Video Game Industry       2. Thumb War       He also suggests to play a fun design game, which is  close to what  a real game/film designer is experienc ing (particularly the 'canned reactions' :D ) :       
BA Hons Computer Animation Arts is a 3 year degree course at the University for the Creative Arts, Rochester, UK.