A Unit 6 checklist of what you need to complete and submit for Friday's Final 'Final' Crit 25/05/2012
Creative Project 60%
In response to one of the scenarios presented to you at time of briefing, you are required to produce a complete 3D animation that demonstrates creatively your ability to interpret, transcribe and represent complex ideas in engaging and dynamic ways. Your final animation should demonstrate clearly your creative methodology as established by your Stage 1 curriculum, i.e. pre-production (production design and art direction via concept art and the structuring of time-based narratives via storyboarding and pre-visualisations), production (modelling, UV layout, texturing & lighting, and animation), and post-production (compositing, digital editing, sound design, publication and promotion).
- PAL 25fps
- 16:9 ratio
- Mpeg or Avi
Please note: only royalty-free music is to be used and voice-overs must be professionally produced. The use of inappropriate formats and codecs will result in viewing problems. Please check in advance that your work plays on all computers; a non-viewable DVD/file format will constitute a non-submission.
Research & Development 40%
You are asked to produce a comprehensive blog archiving and annotating your creative development during the duration of the unit. You should use the blog to reflect critically upon your own creative practice and the wider cultural and thematic context of the unit.
Important! Your blog must include:
1) Your final animation.
2) Your ‘Art Of’ publication (as Scribd Presentation).
3) Your Pitch presentation (as Scribd Presentation).
4) CG Pre-vis.
6) Final Storyboard.
7) Final script.
8) Final concept art (16:9).
9) Final matte paintings (if applicable).
10) Final textures (and development - if applicable).
11) Your cg pipeline; Wireframe Models, Untextured Models, UV Maps, Texture Maps, Textured Models, Lighting Tests, Rendering Passes (Beauty, Ambient Occlusion, and Effects).
12) All Supporting artwork (thumbnails, preparatory drawings etc).
13) Supporting research/Influence maps.
14) Market/Audience Research.
15) Your submission disc & DVD case artwork.
16) Your After Effects exercises as specified in your technical classes.
17) All Maya exercises as specified in technical classes.
Publication & Promotion
You are required to design, produce and publish a ‘making of’ publication showcasing your creative methodology. Your ‘making of’ should provide a complete record of your project work and should include your research and development, supporting concept art, storyboards, a ‘behind-the-scenes’ look at your models and animation - from wire-frame through to finished renders. Your ‘making of’ should be graphically designed and presented professionally. Your publication should be submitted as a PDF document on submission disc and uploaded to your blog as a Scribd presentation. Your submission disc and packaging should be branded (see printing template for DVDs on myUCA).
What follows are instructions for your crit presentations and reminders of what you need to present and submit. Please use your network of creative partners to ensure that everyone has seen this information and understood it.
Okay - you will present on crit day from your blog. Please prepare a single 'crit day' post that contains your Art Of publication and your embedded Commission video. However, you will only be presenting your completed animation at the crit presentation. Your animation should seek to be a complete and self-explanatory experience! Introduce yourself, the subject of your film and its intended audience - and then press 'play'!
While you will present at the crit from your blog, you must also submit a submission disc to me, which must include:
Your Commission animation.
Your Art Of publication (as pdf).
PDF archive of blog.
Important: please note, your Commission crit starts at 11am sharp in Lecture Theatre 2 - at which point the doors will close. Latecomers will be disallowed entry after the crit has started, but are expected to join the crit at a convenient interval. The grades of latecomers will be capped at the minimum pass mark - irrespective of content.* Latecomers will join the 'back of the queue' in terms of crit presentations and will present their work at the end of the day in order of their arrival. Students who have been in attendance since 11am or before will be given the opportunity to leave the crit at this time.
Please note: the register order will be randomised!
If circumstances beyond your control** prevent you from attending on time, you must contact Jackie Andrew before 10am, and your situation will be reviewed. Doors will open at 10am. Students should seek to arrive in advance of the start time to ensure they are prepared. Your project management and professionalism counts.
Please note: non-attendance at final crit = non-submission.
* Obviously, if the work doesn't satisfy the minium requirements as stipulated by the brief, the work would be failed.
** But not issues in regard to last-minute technical problems (including writing of discs etc.) that reflect poor project management. No student should be printing/writing discs/rendering etc. on the morning of crit day. Thursday 24th is your deadline, not Friday.