Skip to main content

Posts

Showing posts from August, 2011

CGAA Misc. The Movie Title Stills Collection.

While looking for nice screenshots to put on T-shirts I stumbled across this lovely website called The Movie Title Stills Collection . What could it possibly include? Well have a look for yourself! It's a great resource for the opening and closing titles of films, ranging from 1920's to the present. I'm not sure if everyone already knows about it but it's really superb and definitely worth a look! You can find these lovely images here !

VFX talk from Robert Rodriquerz

A friend just showed me this. Some really cool stuff.

CGAA Misc: "Deus Ex: Human Revolution Augmentation" Trailer and scotch whiskey "Johnnie Walker"commercial.

I always usde to be very skeptical about sci-fi genre, because all what I've seen was star wars, stargate and startreck... Now I'm familiarizing a bit more with it and I'm starting to like it, because now I can see a bit more of philosophy behind. These two commercials really worked on me well. By watching Deus Ex trailer again I was even thinking: "Whoa, is this real?!". Deus Ex trailer scotch whiskey "Johnnie Walker"commercial

CGAA One-A-Day: Todor & Petru

Todor & Petru is an unofficial music video for The Thunderclaps’ “Judgment Day” made by Gobelins students Remi Bastie, Nicolas Dehghani, Jonathan Djob Nkondo,Nicolas Pegon and Jérémy Pires during an internship at Paris-based WIZZ. TODOR & PETRU from CRCR on Vimeo .

Inkling by Wacom

Video The Inkling is a "digital sketch pen" that allows you to draw or sketch on any standard piece of paper (a big advantage over Livescribe, which requires special notebooks) and automatically have a digital version created. The pen looks like a regular ballpoint pen, but is much more powerful than that. As you draw, sketches, mind-maps, or brainstorms all get captured, and are available just by connecting your pen to the computer. You can even create layers as you sketch, and edit drawings even easier when you get back to the computer. Files can be accessed in applications like Photoshop and Illustrator, or just viewed on the computer. There's also a receiver that comes with the Inkling, which is likely how Wacom was able to avoid requiring special paper. The receiver clips to whatever page or notebook you're using, and requires an uninterrupted line of sight with the pen while you're working. It could be a little kludgy, as the receiver is fairly la

CGAA Misc. The Colour Of...

When you're devising innovative colour palettes and ideas for texturing, this website might prove useful. 'The Colour Of' website creates impressionistic colour swatches from image searches resulting from a key word, i.e. 'Halloween', 'Parrot' and 'Coral Reef'. Annoyingly, the resulting swatch includes the keyword itself as part of the image, but, that aside, it's a quick way of getting ideas about colour up and running. For another useful site to assist in the design of colour schemes for effective character design etc. go here.

Incoming 2011: CGAA Year 1 - New Blogs 4

Introducing some more 'all-new' CGAA first years into the mix... Sammy Butler @ http://sammybutler.blogspot.com David 'Stitch' Vandepeer @ http://stitchshift.blogspot.com

Unreal engine

Now I want to try out Unreal Engine 3 and I know that it is free to use, but I had a little problem before downloading it from the official page. There are still some necessary licensing things to do, so I was asked to give all of my details and I received this report: "We would love to help but we have a policy not to discuss terms for Unreal Engine 3 source code licenses with potential licensees e-mailing with public ISP email addresses or free email service (hotmail, yahoo, qmail, virgin.net, etc). We can only deal with established, properly registered companies that have their own domain name and e-mail services." The main question is what do I have to do to get that engine? Would our university's email work on this? I tried to send myself email from yahoo account before trying it out on the unreal page, but it didn't worked out. My interest in it grew rapidly after watching some videos of what it can do and how it pretty much works. If anybody els

Production Art: Spirited Away (2001)

Go here for a selection of backgrounds, character layouts and storyboards from Hayao Miyazaki's Spirited Away (2001) - courtesy of Ron @ Flooby Noob y

Production Art: The Thief & The Cobbler (1993)

A great selection of production art - storyboards, character design, cels etc. - from the troubled animated feature The Thief & The Cobbler (1993) directed by animation legend, Richard Williams - courtesy of Living Lines .

CGAA Misc: Blood Hunt Cover

Recently my attention was grabbed by a post from K. Ortiz blog. She was recently working with this cover from Christopher Buecheler's second installment of The II AM trilogy, The Blood Hunt. It is really interesting when artist's share their full working process. It is example of how a good collaboration between people can bring good results. If you want to read more about the process, you can find it here . K. Ortiz Blog here .

The Supplement: Jose Miguel Roman Frances

Jose Miguel Roman Frances was born on January 2, 1950 in Alcoy, Alicante, Spain. At the age of fourteen he began to paint in the workshop of Gaspar Frances Rico. Rico became more of a friend than a teacher, and his work influenced Frances’ artistic formation. Frances’ work is characterized by its superb draftsmanship and the feeling of light that he manages to reflect in everything that inspires him. His paintings are employed lavishly, with dense buildups in the floral groupings and the landscapes surrounding the female figures which are the core and focus from which all else radiates. However, when dealing with the flesh the paint becomes restrained, even austere, suiting itself to a subject, and thus achieving an overall effect of harmony and great beauty. In 1965 he exhibited his first painting in the Salon de Otono in Alcoy. The following year he moved to Madrid, where he remained for five years experiencing the culture of this region. In 1971 he returned to Alcoy, where

After Effects Tracking HELP!

Im very close to having all my rendered files ready for post production. (Which has taken a very very long time to render). So i am almost ready to add all the post effects that i desire. However After Effects is not one of my strengths so some help will be needed. Basically i need to know how to track my rendered sequence, so i can add post effects such as smoke. So when the camera moves through the scene the smoke will stay in the same relative space and size with the scene. Any help would be great. Rich.

The Supplement: Antonio Lupatelli

Antonio Lupatelli (born in 1930 in Busseto, Italy) is an Italian illustrator who works under the pseudonym of Tony Wolf. Lupatelli is best known for his illustrations of children's books, including his work in: Pinocchio , Dami Editore Firenze, 2002 Le Storie del Bosco , (The Woodland Stories) On the Farm , Running Press Kids, 2005 In the City , Running Press Kids, Brdbk edition, 2005 Jack and Jill Lupatelli has worked with Fratelli Fabbri Editore, Payot Film, Fleetway, and Dami Editore. Here are some of the illustrations that I managed to find on the internet from my favorite childhood book - The Woodland Stories. I loved to find what each character is doing, because there is always so much of story going on in his illustrations. Although it doesn't look as good as in the book anyway. The only thing that I didn't really liked in the end was that there was really too much going on on the later series - first was only with wood creatures, second added dwarfs,

The Supplement: Jong Ho Ji

Korean artist Jong Ho Ji's sculptures - fabricated from old tyres - recall the sleek menace of Giger's Sil from Species (1995) and the gods and monsters of ancient mythology. Some of Ji's creations appear powerful and militarised - like bio-mechanical weapons striding into battle, while others look like victims of ill-advised experiments. "An oneiric fascination with the terror and awe implicit to scientific discovery informs Yong Ho Ji's sculptural practice, for which the artist plays dual roles of skilled artisan and mad doctor. Meticulously layering cut strips of tire as the flesh for his "mutants," Yong Ho Ji models his creatures after endangered animals, mythological beings, and humanoids akin to his favorite superheroes. Underlying his unique brand of science fiction monster making is a startlingly specific, poetically lucid, ethical critique of genetically modified organisms (GMOs), based on his skepticism towards those &quo