Probably, the problem appeared when I tried to save and load skin weights. I think here is described the same problem. http://www.digitaltutors.com/forum/showthread.php?3583-BlendShape-Move-rest-of-the-body If the problem in skinning, then I'll leave this. After all, the blendshape process is clear, however, I really want to know, how to solve this problem. Please help. Maya Guru please resond.
I'm still don't know, what happened and how fix this, I even redone my skinning and nothing. I have tried everything or I think that I have. Well, I only hope next time this won't happen.
I know, that I did wrong tiny detail and it is very simple to fix. sigh.
Probably, the problem appeared when I tried to save and load skin weights.
ReplyDeleteI think here is described the same problem.
http://www.digitaltutors.com/forum/showthread.php?3583-BlendShape-Move-rest-of-the-body
If the problem in skinning, then I'll leave this. After all, the blendshape process is clear, however, I really want to know, how to solve this problem. Please help. Maya Guru please resond.
Did you freeze the transformations on the duplicate head?
ReplyDeleteI've tried both ways. If I freeze transformation on dublicate, then when I change the value the original head moves and replace dublicate.
ReplyDeleteAnd when I don't, it does this wierd move effect as shown in the post.
I'm still don't know, what happened and how fix this, I even redone my skinning and nothing. I have tried everything or I think that I have. Well, I only hope next time this won't happen.
ReplyDeleteI know, that I did wrong tiny detail and it is very simple to fix. sigh.