So I thought I'd get a tiny bit of Maya practice in with spheres and cylinders when these odd faces creep up on me. It's on a sphere that has been scaled, extruded in places and had a few faces deleted off. Just before I notices this I had to flip some normals that got confused after an extrusion. Any ideas? I tried deleting them and using the Split Poly/fill hole tool to remake the faces but the same thing happens (O,o)
BA Hons Computer Animation Arts is a 3 year degree course at the University for the Creative Arts, Rochester, UK.