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Showing posts from April, 2019

FAO CAA Year 2: Toolkit 2 Submission Check List

Toolkit 2 Submission: 16th May 2019 by 4pm Please upload all Toolkit 2 work (listed below) to your blogs and then make one ‘master post’ containing a series of links to your Toolkit 2 posts. You may wish to use your ‘Toolkit 2 Check In Post’ as a starting point. Animation Term 1: Moom poses (action / dramatic static poses). Term 1: Weight lifting exercise using Moom (Rendered or as a Playblast). Term 1: (Charlie Chaplin) dope sheet & ‘extremes/in-betweens’ pose test (as a playblast) Term 2: Inforgraphic/Title Credits Term 2: Facial Animation Term 2: Acting Classes (No upload/link required) Drawing (Analogue Work) Term 1: Life Drawing: Photographs of your drawings from term 1 Term 1: Character Design: Character Bible & weekly tasks (uploaded as a PDF) Term 2: Life Drawing: Photographs of your drawings from term 2 Term 2: Analogue Sculpting (Photo of your model) Maya & Associated Software Term 1 & 2:  Pipeline 1 Part 1 - Head Modelling (show the final model and mesh)

FAO CAA Yr 1: Toolkit Submission 13/05/19 - What & How You Need To Submit

You've been asked to submit the three projects comprising Toolkit 1 to your blogs by 5pm on Monday 13th May .  Those three projects are Drawing with Maud, Animation  with Nat, and Autodesk Maya with Simon.  When Maud, Nat and Simon assess your projects, they're expecting you to have done your housekeeping in accordance with their respective briefs.  For your convenience then, I'm summarising those expectations here.  Project 1 / Drawing A final Scribd portfolio (or ISSUU...) of all archived drawings produced during your drawing sessions. Portfolio should be presented professionally and all drawings dated and compiled in chronological order. (This should include any extended studies you may have produced in response to photographs of your life-drawings) You should also ensure that all Life Drawing posts are tagged appropriately and consistently, so all your work can be gathered together under one label. You also need to include a short reflective state

CAA Careers: What's next for you?

Graduating, or just not sure what to do in the summer break?  Drop by the foyer with your questions and speak to Jan Rowan, Careers and Employability adviser. Tuesday 7th May 12:00 - 13:30 Rochester Foyer

CAA Careers: Careers and Employability SPECTRA - Nail that Interview!

Part of the Careers and Employability SPECTRA Programme - Nail that Interview! Wednesday 1st May 2 - 3pm Lecture Theatre 1 'How to conquer your nerves and turn your stage fright into a charismatic interview performance'

Tombola Of Dreams 2019 - Your Prize Table So Far... & More Prizes Announced!

With a little under two weeks to go before this year's prize draw, the Tombola Of Dreams 2019 prize table is filling up nicely... A Nintendo Switch! A Mathmos Astro Lava Lamp! Dr Who Impossible Worlds Concept Art Book x 3!  1 x $100 Render Credits voucher! 1 x $300 Render Credits voucher! 1 x $700 Render Credits voucher! Funko Pop Vinyl Figure collectables x 13! Hulk Fist coffee mugs x 3! Cluedo Harry Potter Edition! Monopoly Rick & Morty Edition! And now.... A Glassworks studio tour and Showreel critique for the winner + 1! Don't miss out - purchase your tickets - maximum 5 - from the online store today!

CAA Careers: Full time 3D Animator position, Puny Astronaut, Dundee

Dundee based Game Development Studio, Puny Astronaut, are on the look out for a full-time 3D Animator! What are they looking for?  Required Skills • Strong animation skills in Maya, both stylised and realistic • Can demonstrate ability to animate with an array of rigs (i.e. biped vs. quadruped) • At least a foundational knowledge of rigging and skinning, with the ability to alter existing rigs and to create new variations or similar rigs • A critical eye for animation in games and other media • Ability to self-critique, iterate, and make decisions on how to improve your work • Great communication skills, can respond well to direction, and can contribute to team discussions • Good time management and ability to self-direct workflow when necessary For full details, see  HERE.

Tombola Of Dreams 2019: More Prizes Announced!

Roll up! Roll up - 2019's Tombola Of Dreams prize-draw takes place on Friday May 3rd @ 5pm! More prizes announced! Get your tickets at  the online store  now!  Dr Who 'Impossible Worlds' concept art book! Cluedo - Harry Potter edition! Monopoly Rick & Morty edition! Hulk Fist coffee mugs! The classic Astro Lava Lamp from Mathmos!

Tombola Of Dreams 2019: The Funko Pops Have Landed!

Ta da! The Funko Pops have landed on the Tombola of Dreams 2019 prize table! Get your tickets at the online store now!

Tombola Of Dreams 2019 - More Prizes Announced!

I have some more prizes to announce today in addition to that much sought-after Nintendo Switch! The nice people at Conductor Cloud Rendering have offered up three prizes for our very good cause: 1 x $100 Render Credits voucher! 1 x $300 Render Credits voucher! 1 x $700 Render Credits voucher! Visit the UCA Online Store to purchase your tickets today!

The Computer Animation Arts 'Tombola of Dreams 2019' Is Go!

Light the fireworks! Ring the bells! Shout it from the rooftops...  The Computer Animation Arts 'Tombola of Dreams 2019' is go! Tombola Of Dreams 2017  The Tombola Of Dreams is our big annual fund-raiser for New Designers - our graduate show at the Business Design Centre, Islington .   New Designers is the annual showcase of the very best in graduate design from universities around the UK. New Designers is affiliated with scores of leading companies and organisations which recognise the value of design education and its contribution to the UK's creative industries.  Our motto at New Designers is 'go large or go home', as it's a hugely competitive and busy show and it's important to make a splash.  Our track record is not too shabby - three golden gongs for 'best in show' and graduates winning multiple awards and securing internships, commissions and employment. CAA @ New Designers 2017 The way the Tombola of Dream

CAA Careers: Motion and Graphics Designer, Ocado

Motion and Graphics Designer for Ocado, based in Hatfield. Job Summary Getting stuck in, working on powerful creative solutions and being part of the creative team. Accountabilities • Work on a variety of projects - static and moving creative solutions for Facebook and Google, but also GIFs, bumper ads, social media and other motion design where needed. • Idea generation - Work alone or in a team to generate ideas that meet the brief and engage customers. • User experience - Understand the customer; employ logical and analytical thinking; demonstrate the importance of consistent customer experience and view each job or channel as part of an overall whole. • Presentation skills - Use scamps, mood boards, designs and storyboards to present your work to colleagues and/or business partners. • Brand guardianship - Ensure that all work adheres to Ocado brand guidelines. • Meet business objectives - Understand what business owners are asking for, and translate

Tombola of Dreams 2019 - Friday 3rd May

The Computer Animation Arts Tombola Of Dreams 2019 ...  Friday, 3rd May

FAO Everyone: Easter access - I need your names!

I need to put some things in place to organise Easter access to the CAA computer suites - principally a register on the reception desk for all those students who will be working in CAA's rooms.  If you are planning to work on Campus during the Easter break (Good Friday/Easter Monday excepted, as the campus will be closed), you need to confirm your intentions via a comment on this post. Many thanks.

FAO Everyone: Screening & End-of-Term Drinks / Friday 12th April

Dear all... I'd like to invite all of you for end-of-term drinks after the working day on Friday 12th April - and also to a celebratory screening of Marcus & The Mystery of the Pudding Pans in Lecture Theatre 1 before we leave for the pub.  We'll also screen Red & The Kingdom of Sound and some excerpts from the recent Romeo & Juliet performances.  It's been a busy time for the CAA course team and we're up for some show and tell!  I'll put some more information out nearer the time, but speaking personally, I'd like to see everyone make the effort to get out of the building (and out of their bedrooms) and enjoy some old-school inter-year group mingling!  We all need to blow of some steam at this point in the year so let's make an occasion of it! * *I'll leave a large wheel barrow outside the CAA office for all those chocolate eggs I know you've bought me! 

FAO CAA Year 3: Wrap Deformers Change Your Render Settings & The Fix

When you use a wrap deformer in Maya it turns off  rendering ( Render Stats) preferences for the controlling object. This is an old Maya default. You will need to them back on by selecting the controlling object and going to the Render Stats tab in the Attribute Editor (see above). You will notice this problem when rendering. Your object will be missing from your render because it's Primary Visibility (amongst other settinging) has been switched off.

Post With The Most 02/04/2019

Well this is nice.  Usually it's my job to give our loyal readers a flavour of life on on Planet CAA at the outset of a new edition of the Computer Animation Arts ' Post With The Most, but current year one student, Vincent Lange, does a much better job in this rather handy little video.... After that lightening-quick tour of a day in the life of a CAA first year, let's find out what they're up to right now... Short version is they're all super-busy with their Fantastic Voyage project, a collaboration with science education consultant, Claire Saunders, who has challenged them to produce engaging and dynamic animations in response to a series of science-based scenarios - including the problem with plastic, the ten energy types, and evolution.  A few days back, the students pitched their ideas and subsequent days have seen them responding to Claire's feedback and refining their proposals accordingly.  The first years are required to accomplish a hu