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Showing posts with the label Masters Degree

Post With The Most 04/09/2012

It's a very long time since I last had to go 'school uniform shopping' or buy a new pencil case in preparation for the new academic year, and yet September always gets me the same way: that unmistakeable mix of excitement-meets-melancholy.  The Summer is ending - sigh - which means  it's time to rev the engines and jump-start the old grey matter and thus prepare for another incredibly busy and productive year on CG Arts & Animation . What better way to ease us all into the prospect of a new semester of CGAA at UCA Rochester than with a freshly-minted edition of the PWTM boasting a whole host of good news stories from the CG Arts community and a round-up of what our students have been doing while not a) watching the Olympics or b) reading Fifty Shades of Grey ... Unless you've been living on the 'lost isle of no-internet' these past few months, you'll know that July's  New Designers 2012 was a great success for CGAA - and it di...

Tom Beg: Projection Mapping Installation @ the LV21 Lightship 18/08/2012

Today I visited Tom Beg's Masters of Arts installation at the LV21 Lightship moored at Gillingham Pier and wanted to share my experience. What an extraordinarily un-rectangular, idiosyncratic venue!  Once on board the bright red ship - which looked almost surreally radiant under the fierce glare of the midday sun - I had to descend into the bowels of the boat, my curiosity piqued by the enticing blue glow from below...   What awaited me were a series of softly undulating projections comprising vibrant colour, caustic-inspired textures and LV21-centric data expressed through pulsing lines of morse code.  At times it was like being in some large tropical fish tank - somehow submerged and floating amongst shoals of vivid fish. There is something inherently magical about projection mapping, the way complicated surfaces and spaces can become precision-engineered canvases for moving imagery. The photos below can't really do  Tom's efforts justice, because ...