Written by Paul Richards (aka Autodestruc t ), the following two articles are a n absolute must-read! P. Richards introduces truly useful distinctions to use for conceptual game/film design . You will find new points to consider about a design task after his thorough yet clear walk-throughs of both, the professional field and visualising techniques . Articles: 1. Hints and Hacks For Doing Conceptual Art in the Video Game Industry 2. Thumb War He also suggests to play a fun design game, which is close to what a real game/film designer is experienc ing (particularly the 'canned reactions' :D ) :
BA Hons Computer Animation Arts is a 3 year degree course at the University for the Creative Arts, Rochester, UK.