Written by Paul Richards (aka Autodestruct), the following two articles are an absolute must-read!
P. Richards introduces truly useful distinctions to use for conceptual game/film design . You will find new points to consider about a design task after his thorough yet clear walk-throughs of both, the professional field and visualising techniques .
Articles:
Some funny combo's in there. Thanks JJ.
ReplyDeleteInteresting resource too :)
ReplyDeleteGreat read Thanks JJ :D
ReplyDelete