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A Must Read: Hints and Hacks For Doing Conceptual Art

  

Written by Paul Richards (aka Autodestruct), the following two articles are an absolute must-read! 
P. Richards introduces truly useful distinctions to use for conceptual game/film design . You will find new  points to consider about a design task after his thorough yet clear walk-throughs of both, the professional field  and visualising techniques .


Articles:


He also suggests to play a fun design game, which is close to what  a real game/film designer is experiencing (particularly the 'canned reactions' :D ):


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