Additional OGR (Online Greenlight Review)
Collaboration OGR 1 Requirments: October 21st 2019
Having spoken to you all, I have decided to break the OGR submission into two parts. Hopefully, this will help you to refine your concept in the first instance, and then focus your practical work. The second OGR submission will be on Monday 4th November (by 5pm).
Collaboration OGR 1 Requirments: October 21st 2019
Overall: The
main goal of the group OGR is to bring together all of the different
'strands' of your project into a unified presentation and demonstrate
that your idea works. In addition, by presenting your work as a 'team'
you are demonstrating how successfully you've been
able to collaborate so far.
Concept & world building pitch: For the first OGR I would like each group to submit a document (PDF) which 'pitches' your concept. Your document should include...
1) The proposed concept: The idea (title), the 'comedy setup' and an explanation of the world of your animation (world building).
2) The proposed characters (the people, props, and sets - these are all 'characters').
A good way to work is to look at the personality of your characters, if you know them well enough they generally have the answers to whats needed (see OGR 2 - Production Design below for more details).
A good way to work is to look at the personality of your characters, if you know them well enough they generally have the answers to whats needed (see OGR 2 - Production Design below for more details).
3) A written proposal of each comedy 'skit', including how this relates to the overall structure of the short (episodic etc)
4) Evidence of branding for your studio. This includes the design of the document itself and your studio blog. For example a designed document looks like this - link
Important - Don't just use text in your document, use images to support your ideas and decisions. Including, early design skteches, paint overs of Moom, example images/photos. The goal of this document is to clearly communicate your ideas.
Collaboration OGR 2 Requirments: Novermber 4th 2019
This second OGR should demonstrate progression in all areas of your work - Building upon the first OGR, feedback, and advice, this document will confirm that you are ready to go into 'production'.
- Final Storyboards/Animatic (Video):
This is your ideas in both an early written and visual form (for example using a 'post-it-note' approach to develop your skits) through to the final 'refined' version. This
is one of the most important aspects of your project so try not make
this OGR submission a 'first draft repeat'. By this point, you should be working to a 'refined animatic/storyboard'
Note 1: Don't forget to work at 16:9 ratio, stage each scene, and use a single camera.
Note 2: Try to edit your images over time into an animatic to see how it plays with each change. Edit your ideas on a timeline to understand performance/yiming. This often reveals story/performance 'gaps' and poor timing issues. Remember, the goal is to 'find your comedy' and that can take several tries and additional images/work. You may wish to work in 3D instead, creating a pre-viz/animatic instead of a drawn version.
- Sound Design (Video): As part of developing your animatic, you will need to consider sound effects. This may be 'foley' sound effects or music (royalty free).
Note 1: Don't forget to work at 16:9 ratio, stage each scene, and use a single camera.
Note 2: Try to edit your images over time into an animatic to see how it plays with each change. Edit your ideas on a timeline to understand performance/yiming. This often reveals story/performance 'gaps' and poor timing issues. Remember, the goal is to 'find your comedy' and that can take several tries and additional images/work. You may wish to work in 3D instead, creating a pre-viz/animatic instead of a drawn version.
- Sound Design (Video): As part of developing your animatic, you will need to consider sound effects. This may be 'foley' sound effects or music (royalty free).
- Finshed Production Design: This is the finshed character designs using Moom alongside set designs and prop designs. It it important that you think of all of these as being 'characters' and how they relate/support each other. All design answers come from understanding your comedy universe (world building).
Note 1 (Moom): As mentioned above, knowing the personalities of your characters is vital in understanding your comedy. This is an important concept when thinking about character design and your comedy performance. For example, externally a Victorian Strongman may require a stripey costume, slicked down hair and curly mustache, but if we know that he is nervous/clumsy on the inside that may change the way we think about him on the outside. Suddenly, his hair and mustache are not so perfect, his costume becomes baggier, and the way he lifts weights is haphazard. Try to think about what your characters require on the outside as well as what your skit needs from them on the inside. With this in mind, you may want to pose Moom first to understand the internal personality and then think about what that personality requires on the outside whilst painting over him.
- Early 3D Production: At this point you may have progressed into 3D. Including, starting to build sets, transer designs onto the Moom Rig, or roughing out animation (layout). You may also have a production 'to-do' list which includes a series of problems to overcome. Such as, adding things to Moom, an effect which is important to a skit, or a tricky piece of animation. It is important that you include these problems in your document as 'Research & Development'.
Note 1 (Moom): As mentioned above, knowing the personalities of your characters is vital in understanding your comedy. This is an important concept when thinking about character design and your comedy performance. For example, externally a Victorian Strongman may require a stripey costume, slicked down hair and curly mustache, but if we know that he is nervous/clumsy on the inside that may change the way we think about him on the outside. Suddenly, his hair and mustache are not so perfect, his costume becomes baggier, and the way he lifts weights is haphazard. Try to think about what your characters require on the outside as well as what your skit needs from them on the inside. With this in mind, you may want to pose Moom first to understand the internal personality and then think about what that personality requires on the outside whilst painting over him.
- Early 3D Production: At this point you may have progressed into 3D. Including, starting to build sets, transer designs onto the Moom Rig, or roughing out animation (layout). You may also have a production 'to-do' list which includes a series of problems to overcome. Such as, adding things to Moom, an effect which is important to a skit, or a tricky piece of animation. It is important that you include these problems in your document as 'Research & Development'.
- Presentation Document (Branding/Design): Make
sure that your OGR document is graphically designed and suitably
presented.
Note 1: This is an online OGR so write/design your document so that a person who knows nothing about your work can understand it. For example, treat your page layout like a story of how your project has and is being built, with a view to building upon the document in the future - To construct your final Making Of document. Make sure to include your research and influences in the document as part of your projects 'story'.
Note 1: This is an online OGR so write/design your document so that a person who knows nothing about your work can understand it. For example, treat your page layout like a story of how your project has and is being built, with a view to building upon the document in the future - To construct your final Making Of document. Make sure to include your research and influences in the document as part of your projects 'story'.
- Blogging/Basecamp:
Make sure that you have (and continue too) blog your process on both
your group (studio) and personal blogs. This includes keeping your
discussions going on Basecamp and uploading any relevant files. Both
platforms represent evidence of your collaboration and are the heart of
your project.
If there are any questions, please ask - apostings@ucreative.ac.uk
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