Collaboration OGR Requirments
Overall: The main goal of the group OGR is to bring together all of the different 'strands' of your project into a unified presentation and demonstrate that your idea works. In addition, by presenting your work as a 'team' for the first time you are demonstrating how successfully you've been able to collaborate so far.
There are several 'stands' to this project, all of which you should include in your OGR even if they are in the early stages. These include...
- A Script and Storyboards/Animatic (rough): This is your ideas in both an early written and visual form (some of you are using a 'post-it-note' approach to develop both of these). This is one of the most important aspects of your project so try not make this OGR submission a 'first draft' submission. Take time to rework and refine each 'skit' and where possible try to consider the short as a whole. For example, if you are using title cards in between each skit, include them in your storyboard/animatic. Don't draw too detailed either (very rough is fine) as long as the images convey the idea - Don't forget to work at 16:9 ratio, stage each scene, and use a single camera. Finally, try to edit your images over time into an animatic to see how it plays. Simply, scan them in (if not digital) and edit them on a timeline to describe performance. This often reveals story/performance 'gaps' and timing issues. Remember, the goal is to 'find your comedy' and that can take several tries and extra images. A good way to work is to look at the personality of your characters, if you know them well enough they generally have the answers to whats needed.
- Character Designs (Using Moom): Explore character designs for your skits using Moom as base. As mentioned above, knowing the personalities of your characters is vital in understanding your comedy. In this project we're using Moom as a 'blank' to inject personality into and onto. This is an important distinction when thinking about character design and your comedy performance. For example, externally a Victorian Strongman may require a stripey costume, slicked down hair and curly mustache, but if we know that he is nervous/clumsy on the inside that may change the way we think about him on the outside. Suddenly, his hair and mustache are not so perfect, his costume becomes baggier, and the way he lifts weights is haphazard. Try to think about what your characters require on the outside as well as what your skit needs from them on the inside. With this in mind, you may want to pose Moom first to understand the internal personality and then think about what that personality requires on the outside whilst painting over him.
- Presentation Document: Make sure that your OGR document is graphically designed and suitably presented. This is an online OGR so write/design your document so that a person who knows nothing about your work can understand it. For example, treat your page layout like a story of how your project has and is being built, with a view to building upon the document in the future - To construct your final Making Of document. Make sure to include your research and influences in the document as part of your projects 'story'.
- Blogging/Basecamp: Make sure that you have (and continue too) blog your process on both your group (studio) and personal blogs. This includes keeping your discussions going on Basecamp and uploading any relevant files. Both platforms represent evidence of your collaboration and are the heart of your project.
If there are any questions, please ask. I will be seeing you all for group tutorials tomorrow.
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