Here is an article I linked Andriana regarding motivation levels that I found last week. It's aimed mostly at being a level/environment artist, but most of it still applies. I think that some of what he says is definately useful. Here's a few quotes : I talk a lot about planning and pre-production. As they are extremely important to our success as designers. I will never stop "preaching" about reference, research and knowing what you want before modeling and designing it. But once you are past the pre-production stage, it is the time to let go and believe the process of production. You have done all your work in pre-pro and it's time to let it go. Allow mistakes and happy accidents to happen. Do not be too rigid. Allow the pre-production do its work. One hour of highly focused, uninterrupted work is better then five hours of stop and go work. Don't keep your ideas, your best work tips, the magic trick and the secret hot key in yourse...