Hello, I hope everyone is having a great xmas break. Im having a blendshape problem at the moment. I need to add an extra blendshape to an already rigged and skinned model but whenever I do, the new blendshape seems to unparent itself from the rig. I then thought this maybe this is an input order issue as the blendshape is above the skin clusters therefore it is not being affected by the rig, but I can't seem to move the blendshape input underneath the skin clusters one. When I try this error appears: // Warning: comparison:CRANE_MODEL_skinCluster1 is not deforming comparison:CRANE_MODEL_polySurfaceShape2Deformed. Is there anyway at all I can add a new blendshape without re skinning the rig? any feedback would be great :)