You should be able to fix it by breaking the connection of the glass from all the lights. (If that's what causing it)
That might not be the best way though.
I tried that but it didn't seem to make a difference..
Are you using final gather?
Ok, I'm going to assume you are and if that is the cause try increasing the accuracy somewhat.
Or try turning off final gather, if it goes away you know that's the cause :)
Alright I'll try that.
(And yep I did have final gather on)
Also go into final gather quality and put say 3 or 4 in the filter.
Ok will do,Also you were right when I turned off final gather that light issue disappears, but so does the vibrant colour on the character.Other than rendering the glasses and comping it separately Is there another way to make sure the final gather just doesn't effect the glasses in particular ?
Nvm I got it, thanks for the help!