Does any one have any experience with particles and animating with them? I have an emitter parented into a rig, the emitter work fine when the guy isn't moving, but when he does, and especially when the movement is abrupt the particles go crazy... here's a screenshot:
Both of them show the particles acting in a strange way, the top one being closest to normal. Any ideas on a way around this madness?
You could try creating a locator parenting the particle emitter to that, and the parenting the locator to where ever it need to be on the rig that might work
ReplyDelete